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#66
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Any castle in SoD takes the max crypt at 111 (not counting Inferno and Barbarians, of course). Taking the crypt via the ramp at 112, or via the swamp with vivers and so on—this is basically a very simple matter. Sorry, I won't comment on the mistakes; if you wish, you'll see them yourself.

Added after 10 minutes
Specifically for the dungeon—a pointless loss of extra troglodytes. But in general, that's obvious

This Maretti is a joker. Watched a video on how to kill ГО at 124. Army: 6 archers, 46 crusaders, 60 pikemen. Magic and all that. I thought he would be hitting archers in the ГО, but he attacked upgraded pits (the second ГО). Total fail.
Земля нуля.
Все в ней нулево и кукольно.