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What would you change in Heroes of Might and Magic IV?

#179
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Regarding the first point: Let's take the third installment as an example. To gather resources around the area, three to four units are often sufficient (or even fewer). Heroes can be recruited every day, and there's plenty of money at the beginning – "go ahead and collect." However, a strong army is needed for mines and large resource deposits, and you'll have to wait for your army to grow for the greater goal. The fourth installment is absolutely the same. No matter how many single monsters you send, even a "pack" of leprechauns will stop a lone hero – an army is needed. Not using a hero (or even two) at the beginning is almost fatal. An army with an EXPERIENCED hero is vastly different from an army without one. And, unlike the second and third installments, in the fourth, you gain much more experience from battles than from chests (which, by the way, is very logical). Leveling up a couple of heroes early on is essential. With them, your army will be much stronger in the future! And no one prevents you from sending a dozen wolves after a "lone" computer-controlled or player-controlled hero (if they can handle it, of course). Regarding the second point: Tactical and even strategic planning! For the first time, the game doesn't decide for you; you decide what your army needs: more archers or infantry, mages or powerful monsters, etc. If they allowed you to build everything, the cities would be a mess, with excessive versatility and overpopulation. Instead, imagine that you weren't given a choice and they decided for you, leaving only five creature production buildings... Regarding the third point: I think they decided to distance themselves from the "controversial" part, and that's a mistake. Regarding the fourth point: I've played all the installments. I've spent the most time on the second and fourth. Currently, I'm dedicating a lot of time to the third. I don't like the fifth one very much (yet). I love the first one, but I haven't spent much time on it. And who said that Monday is the most important? To me, it's better to leave it up to the player to decide when and how many creatures to recruit; it's just a different approach. Let the strategy and tactics be adjusted accordingly – there's nothing wrong with that, in my opinion. And regarding the vote on the first page, there are just too many people who are obsessed with the third installment (please don't be offended – "a joke with a hint of truth," as always). Sincerely.