29.08.2010 Opoi4 (blue, Stronghold, Gurnisson, Gurnisson) def. bubuch (red, Dungeon, Gunnar, Gunnar). 217
Both players have a good amount of gold. 2 Stronghold units and archers + a hidden group of archers on turn 117. On turn 123, a conservative strategy with 2 angels + 8 wyverns breaks through into the enemy territory. While scouting, he finds a +3/+3 shield. On turn 132, he enters this territory and finds boots + gloves + a shield with +4 to all stats. He feels he needs to head back home, but before he can, he sees a fast-moving Gunnar with 1-4 angels. He runs away from the mobs, attacks with 3 hippogryphs + some weak units. My (opponent's) hero was surprised to see 4 angels). Leaving 1 angel behind, he retreats. He doesn't have enough money to buy his hero back. 7 stacks of 1 unit each in the castle. He skips his turn. The army is on its way). Gunnar loses mobility in rough terrain. He has enough movement points to reach him with 1 angel and some minor units. Gunnar retreats. Next, he looks for a passage to the red player's territory. The passage is long, taking 5-6 days to traverse. He enters a dead end where he can't bring in reinforcements or retreat properly. He figures out where the exit to an adjacent territory is, but he can't kill the main guard. He attacks and captures a stable. The red player seems to have accumulated a lot of money. His income is 1000 per day!!! And to avoid wasting time, he leaves the castle. He has to return. 25 10 7 8 vs 11 7 8 7. Gurnisson, although he wanted to find his friends from home, wasn't too upset that he stayed as a guest and earned some money.
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