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[ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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#262
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Tower Patch Project!

In WT, many complain that Tower is the weakest castle. I want to bring it up to the average level. Let me say right away that what follows is my noobish IMHO, which doesn't claim to be the truth. I propose discussing some changes that, in my opinion, should make Tower playable.

Monsters:
1. Master Gremlins lose their melee penalty. (Reason: Tower has problems taking Dragon Fly Hives and drowning pools; this fix will address that injustice.)
2. Obsidian Gargoyles' speed is increased from 9 to 11. (Reason: lack of speed, mobility, and no first strike.)

Heroes:
1. Iona. B. Archery + B. Scholar –> B. Archery + B. Intelligence (Reason: She originally had Literacy and Intelligence. Why was a more useful skill removed?)
2. Josephine. B. Mysticism + B. Sorcery –> B. Armorer + B. Sorcery or B. Mysticism + B. Armorer (Reason: A new interesting candidate for tanks will appear.)
3. Halon. Specialist Mysticism –> Specialist GREMLINS!! B. Wisdom + B. Mysticism –> B. Wisdom + B. Archery (Reason: He looks like a gremlin! Plus such a specialty is needed.)

Buildings:
1. Cloud Temple can be built without the Golden Pavilion. Or another change to the building tree that allows placing giants in the castle on week 1. (Reason: An earlier access to giants will strengthen army power on week 2.)

Miscellaneous:
1. Make it possible to generate golem external dwellings on respawn (Reason: Tower should have a level 3 external dwelling... plus other bonuses.)

Of course, these changes are debatable and not necessarily accepted. But something must be done, because Tower is lagging far behind. I await criticism, objections, or suggestions. :smile50: