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Werevolka, the problem isn't in the definitions.
Back then, a newcomer to the internet would come to the forum and either accept its rules or leave. No one in their right mind would try to adopt the traits of the outcasts of online society, so they were loners – semi-legendary, fearsome loners, the terror of newcomers, and the enemy of moderators.
But nowadays, being a "troll" and a "moderator-hater" is considered normal on Lurk. That's wrong, yes.
Well, yes, Major, the line about LZMS should have been removed. LZMS, also known as "League of Laws - Inter-Clan Council," is the name of the organization that, in theory, was supposed to control the activities of the clans within it and prevent dirty tricks. It was the legislative power in the clan segment of the forum.
Some newcomer clans assumed that the LZMS would pose a threat to clans not belonging to the League, and they even formed their own society, which, as far as I know, didn't even survive in the section.
Unfortunately, the LZMS, as far as I know, distinguished itself primarily with its new "Regulations on Clans."
And there was also the "Heroic International" at one time, but to tell you about it in detail, I'll have to dig through a lot of history...
Added after 56 seconds WishmasteR
Yeah, now the "Knights" are definitely not a gathering of weirdos, but rather a collection of the best online three-player fighters. The majority of the current active members joined the clan after those events...
That's better – for everyone, I must say
"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ