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I don't understand why add randomness to a true chess-like game??? It will be good - you cover your archers, sit back, drink beer, and enjoy, but then bam - an obstacle, a cover disappears, and bam, your shooters are done, how great will that be!!
They need to be protected by troops, not by random objects. However, we don't really know how this will be implemented yet.
in short, a move towards casual reality - bosses, changing battlefields, one crystal....
For example, progression will now depend entirely on the player, and not on what the computer offers. They promise more differences between races, which is generally a step towards more "competitive" games, where skill is important, not luck. You can sacrifice resources for this, and I think bosses will only be in the campaign.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.
God save us everyone Will we burn inside the fires of a thousand suns...