Also known as: Knight.
Briefly: A feudal Holy Empire, protected by medieval knights and priests, with access to Light Magic and elite Angel units.
Sources of inspiration: Medieval Western Europe (overall atmosphere and design), Roman Empire (military organization and the "Pax Romana" concept, i.e., peace within the empire built on the model of the Roman Empire), Templars (personification of a religious mission), Victorian England (strict class division).
Colors: azure blue, white, gold.
Symbolism: "sun cross", sun, falcon, sword.
Revered deities: Elrath, the Dragon of Light, and his first servants – the Angels.
Foundations of worldview: Law and Order are above Good and Justice.
Country / kingdom: Holy Empire of the Falcon.
Capital: Falcon's Nest.
Social organization: The system of government in the Holy Empire is a feudal theocracy. In theory, the Emperor has absolute power, but in reality, the territory of the empire is divided into 6 duchies, dozens of smaller possessions, at least 9 so-called "independent states," and so on, so the Emperor has to spend a lot of time managing his numerous nobility. Often, some of the controlled territories organize rebellions and uprisings, although this rarely ends in serious bloodshed.
The theocratic system of government has various prerequisites, but the main one is the presence of Angels, the chosen children of Elrath. Although many of them died in ancient wars, their energy and charisma led the people living in their original territories to abandon the worship of Sylath, the Dragon of Air, in favor of Elrath. Angels can rarely be found in the Holy Empire, but they played a significant role in its history and culture.
Magic: Haven relies exclusively on Light magic, the sacred magic of Elrath and his ideals of Truth, Justice, and Purity.
Haven's Strategy:
“Not a step back”
Haven's troops consist of both humans and mythical creatures, such as griffins and angels. They are distinguished by excellent defensive qualities and are known for their ability to force enemies to fight on the ground they have chosen. They often win in the long run by defending against enemy attacks and preserving the freshness of their troops.
Strengths: mass blessings and healing abilities, unit resilience, high morale.
Weaknesses: focus on melee combat, lack of aggressiveness.
Faction ability: Guardian Angel – a friendly unit becomes invulnerable to physical damage and various negative effects.
Canonical Haven hero: Paladin (Tears hero)
Knights of the Empire, whose faith in Elrath is no less than that of the priests. In exchange for their loyalty, they gain the ability to incorporate "Miracles" into their melee-oriented abilities, thereby replicating the power provided by Light magic.