Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
This isn't a simplification, it's a change. Since there are fewer resources, there will be a struggle for ALL resources, meaning there won't be as many of them. Instead of piles of resources, there will be something else. These resources will be 7 times more valuable, and now, because someone got the resources they need, it won't be possible to gain any advantage. That's just one thing.
For balance, this is indeed better, but the game itself assumes a huge amount of randomness in everything, from artifacts on the map to luck triggering in battle. In any case, we don't yet know what principle will be used to organize city building and how it will differ between the various factions. Previously, some races needed more of one resource, while others needed more of another. Some needed a lot of ore and not many precious resources, while others always had enough basic resources but were short on precious ones... There was diversity, but within the bounds of balance. What will happen now is unclear.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.
God save us everyone Will we burn inside the fires of a thousand suns...