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Heroes 6 - Discussion

#633
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It's clear that the developers want to simplify the strategic elements. The city will likely be built up faster and easier now. Also, they can be converted. All of this suggests that the game will be much more focused on frequent captures and fighting for key cities, for example, in the central areas of multiplayer maps, and so on. Perhaps this is a result of the need to spend less time on city building and economic development, and more on battles with enemies. Or maybe it's just being done to cater to 12-year-old boys and girls; they are people too, and Heroes isn't exactly the easiest game.

5 factions is good. To hell with all this "diversity" and dozens of castles. The fewer factions, the more distinct they will be from each other (not only in appearance and content, but also in tactics, play style, etc.), and the better the balance will be. Heroes doesn't need just 3 cities, but 5-6 is probably just right. Besides, if the game sells well, they will definitely make expansions with new factions, so there's no need to worry about that.

According to the timeline mentioned earlier, the Falcon Empire should still exist at that time, right? But based on the articles and the symbolism of the humans in the screenshots, it can be concluded that it's not the Falcon Empire at all, but rather the Griffin Empire. This means there's a chance that the old timeline is completely or partially wrong.

upd

Although, no, it seems I was wrong about the symbolism. Here's a screenshot.