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Heroes 6 - Discussion

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#625
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The combat system based on initiative returns to classic turn-based battles.
This is a mistake; I personally found the initiative system to be very successful.
Of the four rare resource types, only crystals will remain. “Until now, each faction has had its own primary resource,” explains Erwan le Breton, “but we want everyone to compete for the same rare resources. This makes the game more strategic.”
But everyone doesn’t really need all the resources; each race simply has one resource that is slightly “more important” than the others. A pointless simplification.
The second major innovation: there will no longer be a special building screen; instead, cities will change and grow directly on the map.
So, will it no longer be possible to enter a city and admire a normal 3D view, but only see a model from the outside? An unpleasant innovation, if that is the case.
All resource sources located near settlements will automatically start working for you. An enemy hero approaching a mine will start looting it and putting the income in his own pocket. However, as soon as he moves away, the flow of resources to the treasury will resume.
It is unclear what will happen to mines located deep within the map, far from cities. Either there will be none at all, as part of the simplification of resource extraction. In general, everything looks rather disappointing so far.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...