The combat system based on initiative returns to classic turn-based battles.
Of the four rare resource types, only crystals will remain. “Until now, each faction has had its own primary resource,” explains Erwan le Breton, “but we want everyone to compete for the same rare resources. This makes the game more strategic.”
The second major innovation: there will no longer be a special building screen; instead, cities will change and grow directly on the map.
All resource sources located near settlements will automatically start working for you. An enemy hero approaching a mine will start looting it and putting the income in his own pocket. However, as soon as he moves away, the flow of resources to the treasury will resume.
God save us everyone
Will we burn inside the fires of a thousand suns...