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Moreover, to achieve uniformity, Ubisoft renamed the series from Heroes of Might and Magic to Might and Magic: Heroes 6.
Now, explain the sacred meaning of this. Everyone is already used to HoMM, why rename it?
each race will have a division into heroes who master either the Sword or Magic.
Finally! It's about time, just like in HoMM 1 and 2.
only crystals will remain from the four rare types of resources. "Until now, each faction had its own main resource," explains Erwan le Breton, "we want everyone to compete for the same rare resources. This makes the game more strategic."
Well done. Let's also give all units of the same level the same stats, the same cost, all cities will have the same buildings, and all heroes will have the same skills...
there will no longer be a special construction screen; instead, cities will change and grow directly on the map.
But this is actually interesting. I'll ask them to reveal the location of that coveted patch of hemp.
boss battles will be featured
But in HoMM, we didn't have enough ears from the Kobolds and Adepts.
will be removed, including gremlins, kobolds, trolls, and gnolls.
Remind me, where were the kobolds in HoMM? O_O Gnolls were only in one part anyway, and that's a shame. Trolls weren't in the fifth game, and gremlins were only in two parts.
I hope they remember pegasi, basilisks, manticores, beholder, harpies, lizardmen, rocs, and others, otherwise they'll be reinventing the wheel -_-
Hmm, and soon I'll understand the fans of the third game who hate the fourth :D