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Hmm. In my opinion, even the most "overpowered" fourth installment of Heroes of Might and Magic noticeably falls short compared to Adepts in this regard. What more can be said about the first three parts, where the hero is a tent/horse on the battlefield, which increases the parameters of the units and occasionally casts spells. Note that in all parts, except for the fourth, artifacts affect either the troops or the hero's magic. Only in the fourth installment did varieties appear that directly affect all the hero's parameters, and not just the amount of mana. I hope that the sixth installment won't be "overpowered" any more than the fourth. (and this is coming from someone who loves Heroes of Might and Magic 4 precisely because of the hero's abilities)