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Анализ игры Oelm-KillerVampire

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Oelm
Yeah, right, I'll start writing in your style now. You're killing me!
Unfortunately, both the prosecutor and the lawyer in real court cases are bound by the criminal procedure code. Personal creativity lies only in the choice of arguments, not in the format of their presentation to the court.

The method I mentioned allows you to separate simply suspicious moments from obviously cheating ones. If you look at the saves of any top player on 8mm6, you can see a lot of moments of varying degrees of suspicion, especially if the player won - many decisions are made intuitively.

But there are very few obviously cheating moments, so a high concentration of them may be grounds to bring charges. In fact, that's what I'm suggesting you present.
When you decided to accuse Britva of cheating, you didn't have any format.
Reread the discussion log of Britva's case - you'll see exactly the format I mentioned. That is, it was said that Britva's move was negative (with a closed map), alternative positive moves were shown (obvious for a player of Britva's level). You can argue with individual arguments, but the format was strictly adhered to.
You are clearly showing off your knowledge of 8mm6. And you're messing up again.
And where did I mess up? And moreover, where is it happening for the first time? Something is glitching with you, comrade...
One more blunder, and I simply won't participate in this circus. Those who need to will draw their own conclusions.
So be it... participating is a voluntary matter. Just if you want your opinion to carry some weight, you should not spit saliva, but present your thoughts in such a way that they reach the listeners and influence them. Humanity has developed many methods for this over its history. For example, the aforementioned procedural code.
Yes, I am not able to determine the presence of vision, as the snowy territory does not necessarily have to indicate the presence of a Tower Castle.
But first, the Tower was taken, and then Valya went into the snow. Taking a village is a positive move, even if there is no vision there.
And I would definitely scout out this treasure, the road to which takes about 1000 movement points from the native spawn of the blue faction.
And so what? When did the army last pass by it? When did Valya last hang out there? At what point was there extra time to clear this treasure and send a hero there? And most importantly, why do it if there is a huge road network with a bunch of treasures along the way?

And the fact that it is nearby is rather an argument to leave it for later - like, you can always take it, first you need to eat the distant treasures while the opponent doesn't get ahead. Personally, I would get to this treasure around week 4, no earlier. And many wouldn't get to it at all.

And this is generally a standard of the game on 8mm6 - to ignore your corner and off-road dead-end treasure, and eat the center and distant treasures. And clean up your treasures only if the others run out or the opponent drives you out of there (which, by the way, happened in your game). If you are not aware of this fact, all that remains is to sympathize and wish you to improve.

So I can make a bunch of such screenshots in a lot of games. 8mm6 is good because you can't eat it all. And also because it is completely unnecessary.