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Анализ игры Oelm-KillerVampire

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#41
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Oelm
Here, moving a weak unit into the wilderness simply looks like a loss of tempo. Isn't this a disadvantageous move?
No. Weak units run around in the wilderness because tempo isn't as critical for them as it is for stronger units.

In this case, the weak unit's goal is quite prosaic – to gain a few levels. This can be done both on roads and in the wilderness, especially since there's no particular rush.
Don't write about it crashing.
I brought this up as an option of what can be done with it after reaching the necessary level. Of course, the player can make a different decision.
2. Well, if you really want something very disadvantageous with a closed map, here's zone 17 with Utopia and Hive. If the map were unknown to the opponent, giving me this zone would mean giving me Utopia and other valuable resources. But they don't even scout it.
In Might and Magic 6, a lot of things aren't scouted. The map is large, there are few heroes, and there isn't enough time to explore everything. Wilderness treasure locations are often ignored in favor of other targets. Very often, they are left "for later," when everything else has already been taken, and there's nothing else to do. In this game, there don't seem to be such episodes; there's always something to take in foreign lands.

I wouldn't have scouted this treasure location right away either, and in this case, the opponent is clearly at a lower level.
3. Moving into a snowy treasure location where Utopia is located. This is also a disadvantageous move with a closed map; there's no map vision, and there's no certainty that it's a corner location and, moreover, a rich one. Running around in the snow with a penalty is clearly amusing from a strategic point of view.
The fact that corner zones are usually large (and, consequently, rich) is probably only unknown to you. If it weren't for the snow, the move would be positive. Considering the snow, it's almost neutral. And considering the vision, it's slightly positive.

Besides, what are the alternatives? Where else can Vale go to gain experience, given her current location?

It seems that you don't really understand the method of catching cheaters. Write an accusatory speech in the format:

1) Episode 1.
Positive move with a closed map - A (as well as A1, A2, etc.), argumentation.
Disadvantageous move with a closed map - B (chosen by the player), argumentation.

With an open map, move B is positive, and move A (as well as A1, A2, etc.) is disadvantageous.

2) Episode 2.
similarly

and so on.

Then there will be something to talk about. That is, for each move that seems strange to you, you should indicate an obviously more advantageous alternative with a closed map that the opponent did not use.

At the same time, you should make an allowance for luck – for the opponent's skill, for possible mistakes, and just for luck. If the puzzle still doesn't fit together, then you can talk about cheating. So far, this is not obvious from your words (well, objectively, I'm not just making things up).
3. It seems that, in general, everyone has had enough arguments except for Vikka.
Have you learned to read minds, or do you automatically interpret silence in your favor? I have the feeling that the viewers either don't care or are munching on popcorn, waiting for the events to unfold.