Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
1. I don't think Andrey-Brito's move was a bad one. By the way, on slow roads, moving off-road seems justified. Here, however, moving aimlessly off-road just looks like a waste of time. Isn't that a negative aspect of the move? Don't talk about him intending to crash. After taking the Conservatories, he doesn't do that; he goes off-road. So, if the Conservatories hadn't been there, he would have done exactly the same thing. Meanwhile, considering the game's duration, it's risky to leave an uncaptured Consulate, the one in zone 15. Let's say if I suddenly acquired a Keep somewhere. Then I would take his home Castle and the Consulate as well.
2. Well, if you really want something really bad with a closed map, here's zone 17 with Utopia and Hives. If the map were unknown to the opponent, giving me this zone would mean giving me Utopia and other valuable resources. But they don't even scout it.
3. Moving into the snowy Treasury where Utopia is located. This is also a bad move with a closed map; there's no land viewer, and there's no certainty that it's a corner location, let alone a rich one. Running around in the snow with a penalty is clearly amusing from a strategic point of view.
4. It seems that everyone already has enough arguments except for Wick, and I don't play role-playing games – that's more for corporate events.