In my opinion, it's not me who's being delusional, but you who doesn't get what I'm writing about. You should have studied the saves carefully first before objecting. Even in the saves that were posted, it's clear that the blue player's route choice was highly non-obvious throughout the entire game. And the example with 112 is just the beginning, by the way — a symptomatic one; I'm not going to post their full movements here, but there's quite a lot of interesting stuff there. That's for private study, so to speak. By the way, it's sometimes very difficult to argue with you — you write part of the text with arguments as if talking down to someone—why not, just in case you suddenly turn into a mega-expert on the game mechanics. You should really decide on a stance first and stick to one line.
I see this as a role-playing game — you're the prosecutor, I'm the defense attorney; my personal opinion here is secondary. So don't try to convince me of anything; you need to convince the public and the AC.
And, of course, "every word you say will be used against you." Therefore, suggestions to look for strange places myself are out of place here — you need to look for them, and I need to offer explanations for them.
The absence of movement errors can only be an argument if the percentage is truly outrageous. That is, not in one game, but in a whole series of games. Because playing one game without obvious mistakes is not too difficult a task. There are plenty of generations that can be steamrolled without a single tough choice.
But if you want to build an accusation based on a single game, you need to look for harsher episodes — moves that are clearly negative with a closed map, but positive with an open one. And make sure there aren't any cases of the opposite — positive with a closed map, but negative with an open one.
Say, the episode with not taking the Hive in the desert clearly fits into the second category. Although you, with a persistence worthy of a better cause, are trying to pin it on the case.
As for what goes into the first category — I don't even know off the top of my head. So far, all the moves I've seen are either positive or near-neutral with a closed map (like where to build a tower, where to run a weak hero to level up, which way to go at a fork, etc.). Or mutually negative (like not taking the Griffin Conservatory with a secondary hero).
A benchmark here could be Razor's jump — strongly negative with a closed map and noticeably positive with an open one. Point out episodes of a similar caliber, and we'll discuss them.
Arguments like "he jumped and found something" work if there really are many such episodes that can't be explained by probability theory. But jumping and finding something once, twice, three, four, five times has happened to many. You need to look for episodes like "it was obvious he should have jumped there, but he jumped in the other direction and found something."