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Анализ игры Oelm-KillerVampire

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#38
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I still don't understand the complaint about the stone and the relic – in the closing argument, exactly one instance of an unclaimed relic was cited, before and after which it was stated that this was a trend. If it's a trend, then provide the other instances.

Let's look at the saves, let's analyze...

Why not? A large, uncleaned, safe area. Plus, the upgrade tree is visible. It's perfect for leveling up a weak hero.

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A safe alternative is zone 9.
That's also an option, but a different one was chosen; there's nothing to criticize here.

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What if there weren't any of the mentioned conservatories in that direction? Apparently, then they would have to go to zone 15, making a detour through rough terrain, dragging a huge army with them.
They could have simply split up, giving the army to the weak hero who was following them.

We're burning rags – we're laughing.
That is, you need to provide not 30++ meaningless episodes, but only 2-3, but very convincing ones. The choice at the fork in the road, left or right, can hardly ever be such.
2-3 very convincing ones are indeed a utopia (not a dragon utopia) – there are no such very convincing episodes, and there can't be. And usually, a map hacker wouldn't allow them. Any leap of faith can eventually be explained as one well-known player does – "why not?".

I think it's not me who's talking nonsense, but you don't understand what I'm writing. You should first carefully study the saves, and then object. Even in the saves you provided, it's clear that the blue player's route choice is not obvious throughout the game. And the example with 112 is just the beginning, by the way – it's symptomatic; I won't post their movements here in full, as there's a lot of interesting stuff there. But that's for private study. By the way, it's often difficult to argue with you – you write part of the text as if arguing with a fool – "why not?", and then suddenly you turn into a mega-expert on the subject. You should decide on something and stick to one line.

P.S. About the "rags" – no, I'm really surprised by such nonsense.
They could have simply split up, giving the army to the weak hero who was following them.
What kind of nonsense is that? Who is he counting on? It's even unpleasant to argue against it. If that were the case, the same could be done after taking the conservatories. But for some reason, it happens exactly as I wrote; maybe the medium was drunk. The weak hero goes down with an army, clearly not to clear the spawn in zone 15. He doesn't split up anywhere. He just goes down. The question is not why he goes there, but whether there were any episodes during the game when a weak hero with an army went to the wrong place. That's the question.

P.P.S. since you perceive about 50% of the information I write, again
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1. Searching for a conservatory in the dark, why did the weak hero go to level up in the corner of the necropolis spawn?
Why not? A large, uncleaned, safe area. Plus, the upgrade tree is visible. It's perfect for leveling up a weak hero.

I'm waiting for saves from TrueVT players or anyone else, when a weak hero with an army of 23 liches, dragons, and angels goes to level 21+ to clear the spawn in the dark. Because that's the best thing to do!!!

P.P.P.S.

If you really can't grasp the arguments I'm making, then we can discuss this in private, because I won't keep answering explanations about move 112 or finding hives, which anyone can see, but you can't
Земля нуля.
Все в ней нулево и кукольно.