18.08.2010.
Wlk777(red, Dungeon, Shakti, Shakti) defLoi(blue, Rampart, Ivor, Ivor) 2smd4(3) 212
A chocolate draw for me. Spawned at the top, opponent had no restarts. Immediately in front of the castle - stables and an external dwelling of Manticores for 10-19 simple uniques and a major artifact (necklace +3\3 to knowledge/spell power). Several money heroes. On ICQ I bet I'd take that external dwelling on the first turn =). 111 - upgrade of Harpies, speed boost for everyone. 112-116 - external dwelling of Cats for 33 gr. Orcs (regarding the controversy of upgrading Harpies on 111), secondary Conflux, broken guard of the underground passage, there's an Inferno respawn there. 117 - killing 14 uniques with the loss of 1 Cat, almost all Troglodytes (there were few of them), 9 Evil Eyes, and a handful of Harpies. 1-6 in the fort with a portal (Cats). 121-122 pointless running around, 123 wanted to take the Griffin Conservatory throne but chickened out, not enough money to buy out everyone, took a minor Gnomium, gathered resources, bought out almost everyone, took the Griffin Conservatory on 124 - it was max-level, lost 5 Cats and 7 Manticores but survived. 125 - another Griffin Conservatory 3 (-1 Cat), 127 - on the edge of the treasure zone, a native external dwelling of Cats and Manticores =). On the third day I scour my native treasure zone but it's almost empty - besides the external dwelling of reds, not even a single hive, and generally little useful stuff; scout heroes take Inferno and reveal with their view a more lucrative treasure zone - on the edge a Dragon Utopia and a couple of hives - rush there, in the capital I build Mage Guild 4 (Resurrect, with rebuilding Town Portal, Fire Magic is available), in the Dragon Utopias a Book of Water magic and some stat boosts, full control and a solid economy by 137, pointless running around on the 4th, capture of the enemy capital, on 212 the finale where Ivor had no chance. Thanks for the game.