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I wonder if it's possible to install an anti-cheat in SODE?
This is probably a question best addressed to Asmu.
A real anti-cheat would involve storing all maps and save files on a server until the end of the match (by the way, we should consider this idea; all it requires is a computer with a decent internet connection and preferably a backup channel). What currently exists in Wargame: Red Dragon is like a kindergarten; it only hinders the ability to review the game afterward and will only protect against the most novice and inexperienced cheaters.