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Kill, and what should we bet on? At these stages, we have 30-40 Sylvan Archers, 40-50 Wind Riders, 50-60 Fairies, 4 Druids, and if we're lucky, 3 Unicorns.
Taking Chaos doesn't seem advisable; the spellpower is very low, and even if we manage to get 4 Elder Druids, they won't significantly increase the spellpower. Unless we get evasion (but that's level 3 of the Mage Guild, and even then, it's luck-based, although Righteous Strike would significantly increase the effectiveness of Archers or Wind Riders. But we'll have to sacrifice something for the level 3 Mage Guild. And we need a blessing for light magic.