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SELECTION for FB-4

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#146
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Hardcore+
Hardcore+ (blue,Dungeon,Shahti) def Hermit (red,Tower,Solmir,Rissa) 2-3-5 8mm6
That's how it was. The roads were fast, but there seemed to be no way through to the opponent at all. Meaning, without flight or DD, you couldn't get to him. I made Riza the main hero; no one else was better, and she leveled up quite well, as did Solmir, but neither of them were offered logistics, although both were offered pathfinding, which I didn't take. The pace seemed decent enough. On the fourth week, I took two utopias, one of which was maximum—they gave a few stats and an earth book; I killed two Stronghold AI. Both had monsters in the castle and a capitol. In GM5, flight was given in the capital, but here I messed up and lost a day trying to learn it with Riza, who only had basic wisdom and no one to level it up quickly on. Solmir and Riza crawl like turtles :( Only Riza can portal since she has an earth book, but even so, a sped-up Solmir sneaked in on dragonflies, flew over the mountains and, taking a big risk with a small Stronghold army, captured the Conflux village in the snow. I thought there would be a Tower there :( The risk paid off, although I eventually lost Solmir trying to capture the swamp as well, because Shahti, as I saw from the overview, took a utopia, Pandora's box, speed boots and already started portaling... I probably should have moved them back, but Sorsha, freed from prison, scouted almost the entire way to the blue capital and I was later able to capture it with Riza. In short, there was a chance, but to win I would have had to drag the game out for another month or two; I didn't want to postpone it. I accepted battle in the city and lost...

Thanks for the game.

P. S. I wonder what that brown swamp capital city was called. (I noticed when portaling to upgrade same-tier units and take the conservatory.)
Всё не так плохо как Вы думаете. Всё намного хуже!