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That's how it was. The roads were fast, but there seemed to be no way through to the opponent at all. Meaning, without flight or DD, you couldn't get to him. I made Riza the main hero; no one else was better, and she leveled up quite well, as did Solmir, but neither of them were offered logistics, although both were offered pathfinding, which I didn't take. The pace seemed decent enough. On the fourth week, I took two utopias, one of which was maximum—they gave a few stats and an earth book; I killed two Stronghold AI. Both had monsters in the castle and a capitol. In GM5, flight was given in the capital, but here I messed up and lost a day trying to learn it with Riza, who only had basic wisdom and no one to level it up quickly on. Solmir and Riza crawl like turtles :( Only Riza can portal since she has an earth book, but even so, a sped-up Solmir sneaked in on dragonflies, flew over the mountains and, taking a big risk with a small Stronghold army, captured the Conflux village in the snow. I thought there would be a Tower there :( The risk paid off, although I eventually lost Solmir trying to capture the swamp as well, because Shahti, as I saw from the overview, took a utopia, Pandora's box, speed boots and already started portaling... I probably should have moved them back, but Sorsha, freed from prison, scouted almost the entire way to the blue capital and I was later able to capture it with Riza. In short, there was a chance, but to win I would have had to drag the game out for another month or two; I didn't want to postpone it. I accepted battle in the city and lost...
Thanks for the game.
P. S. I wonder what that brown swamp capital city was called. (I noticed when portaling to upgrade same-tier units and take the conservatory.)
Всё не так плохо как Вы думаете. Всё намного хуже!