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#89
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Well, the idea is worth discussing.
First, the controversial points:
- 3 new concepts (buildings?) are introduced at once.
- It's unclear how to lure a hero and prevent them from leaving the valley.
- Where does the hero go after entering the mirror, and how do they exit the valley?
- It's necessary to divide everyone into Good and Evil (where, for example, would Swamp or Dungeon factions go?).
- In scenarios with infighting, both sides will be omitted.
- On small maps, heroes may not reach level 20.
- When 5 levels are reduced, which specific skills and abilities will be removed from the hero?

Now, the actual ideas for development:
- Implementation in the style of WoG scripts, i.e., not as an element of the game, but as a map author's script.
- The mirror is activated when stepping on a specific cell with an invisible event.
- Make it one-time use: one hero passes through the mirror and destroys the valley.
- The hero fights their copy, enhanced by evil creatures, proportional to the darkness of their reputation.
- Reward: the hero receives unexpected EXP; Punishment: the hero loses and loses their army.
- There are no level restrictions on the hero
Рассылка "Heroes: Новые Идеи" <== Все еще жива :)