Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
That's exactly what I'm talking about. A typical SM player's opinion. And extremely erroneous. The tactics on SM maps and, for example, 8xm are different, so a typical SM player will have a weak understanding of how to properly play on 8xm — and therefore a potentially incorrect assessment of the situation.
Enough with the therapy — on all templates the tactics are roughly the same: might-treasure zone-control. And when a save is submitted for judgment, all of that is usually already in place. Besides, I'll repeat, only a handful of people play your 8xm, you probably won't find a single report on HeroesWorld. If it becomes more popular, many will play it, including members of the Judgment Committee, and will study it (if they want, even from saves). Your attempts to find minor technicalities to support the main and almost sole oppositionist of the Judgment Committee are unconvincing somehow. And honestly, if anyone doesn't like the Judgment Committee — don't sign up for tournaments they judge, we'll manage somehow, no need to stir up trouble =)