Auto-translated
Hardcore+(red, Castle, Valya) def Gomunguls(blue, Dungeon, Shakhti) 1-2-3 2sm4d(3)
Started without restarts, archers 25 not built, I immediately take their external dwelling and open the scout view. Road to the dirt through a horde of my gr. archers and a fork: ГО into a portal and another road going down. I run along it, took the external dwelling of griffins behind the lizardmen. On day 115, I broke through underground, took a sword +3, maxed out basic skills, advanced logistics. Here at the end of the turn, I realize that the cavalry won't be built, since I only have 8 wood and 3 ore, meaning neither the citadel nor the stables can be built. I haven't encountered this in a very long time, maybe even never. I build a Prefecture. On day 116, I take a secondary Dungeon hero, send the army back to break through to the adjacent grassy respawn where chests and an external market are revealed. On day 117, I break through there, collect the chests, and enter the market. Griffins are built in the citadel + external griffin dwellings are flagged + in the Dungeon there is a portal with archers and marksmen. On day 121, I exchange all resources at the external market and buy almost everything, setting up a chain. Valka ran to the entrance of the adjacent zone. On day 122, I buy the rest, upgraded the griffins from the Castle and the swordsmen. The army is quite decent: 55 marksmen, 10 crusaders, 60 pikemen, 20 black griffins, 15 gr. I decide to rush Shakhti. I break through to the adjacent zone with Valka, transfer the entire army to a scout hero who opens the scout view and kills the blue scout hero nearby. On day 123, near the scout view, I take the 8-wood resource behind the nagas and a max-level creature bank with the scout hero. Valka speeds up on single griffins in front of the blue Castle's secondary hero. On his turn, Shakhti comes out of a teleport and attacks Valka. The army is weak: 80 Troglodytes, 3 Beholders, 3 Manticores, 20 Evil Eyes. I retreat on my turn, transfer the army to the closest scout hero to the enemy Castle and capture it, with a plan to ransom Valka and attack Shakhti. The blue player didn't wait for the formal finish and left the game.
Thanks for the game!
Started without restarts, archers 25 not built, I immediately take their external dwelling and open the scout view. Road to the dirt through a horde of my gr. archers and a fork: ГО into a portal and another road going down. I run along it, took the external dwelling of griffins behind the lizardmen. On day 115, I broke through underground, took a sword +3, maxed out basic skills, advanced logistics. Here at the end of the turn, I realize that the cavalry won't be built, since I only have 8 wood and 3 ore, meaning neither the citadel nor the stables can be built. I haven't encountered this in a very long time, maybe even never. I build a Prefecture. On day 116, I take a secondary Dungeon hero, send the army back to break through to the adjacent grassy respawn where chests and an external market are revealed. On day 117, I break through there, collect the chests, and enter the market. Griffins are built in the citadel + external griffin dwellings are flagged + in the Dungeon there is a portal with archers and marksmen. On day 121, I exchange all resources at the external market and buy almost everything, setting up a chain. Valka ran to the entrance of the adjacent zone. On day 122, I buy the rest, upgraded the griffins from the Castle and the swordsmen. The army is quite decent: 55 marksmen, 10 crusaders, 60 pikemen, 20 black griffins, 15 gr. I decide to rush Shakhti. I break through to the adjacent zone with Valka, transfer the entire army to a scout hero who opens the scout view and kills the blue scout hero nearby. On day 123, near the scout view, I take the 8-wood resource behind the nagas and a max-level creature bank with the scout hero. Valka speeds up on single griffins in front of the blue Castle's secondary hero. On his turn, Shakhti comes out of a teleport and attacks Valka. The army is weak: 80 Troglodytes, 3 Beholders, 3 Manticores, 20 Evil Eyes. I retreat on my turn, transfer the army to the closest scout hero to the enemy Castle and capture it, with a plan to ransom Valka and attack Shakhti. The blue player didn't wait for the formal finish and left the game.
Thanks for the game!