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Oelm (red, Castle, Valeska, Valeska) def Vmn2009 (blue, Inferno, Marius, Marius) ,8mm6a , 134, played on unlim.
111 - restarted; I got two normal generations, and one crappy one. The draw was not easy - an army of 30 unupgraded archers, a block of orcs for a scroll. I see an Angel dwelling, but no idea how to take it, and an Archer dwelling behind the Lizardmen. I skip the day.
112 - on quick combat I kill 24 orcs, lose 14 imps, run ahead to search for a grey Rampart, found stables, 4 heroes, broke into an adjacent zone.
113 - still the same 4 heroes, the loss of tempo shows. Caitlin reveals the view, I figure out where the Earth Rampart is, I have to fight a horde of hobbits, now without quick combat, lose 1 archer. I take the Rampart Castle. On my turn the grey player dies, there I learn magic with Valeska, I repelled the Cloak +2 to Attack-Knowledge.
114 - no plan for the game, Valeska goes into the Dwarf dwelling on grass - a level 15 one with Grand Strike, I set up nervously, lose 3 archers from morale, and a dwarf at the end. But money, + income 1850.
115 - I scout the roads, give the army to Caitlin, who is supposed to scout the Griffin Conservatory behind the Dragon Flies, I check - the minimum. Super! I set up a chain, on 116 I plan to take a scout hero, with Bless (Precious Stones specialist), Valeska refills mana at the well, I stand ready to attack to take the Angel dwelling.
116 - I took the Conservatory easily, Valeska kills the Lizardmen and grabs the Archer dwelling, stands on a Champion before a horde of Mummies. No money, but I figured out a way to manage.
117 - Valeska takes the Angel dwelling, 500 gold, I upgraded Water Magic and Wisdom, then I split the army into two parts. The scout hero on Champions and Archers rides into the treasure zone, and there finds a giveaway: 2 chests guarded by 45 Lizardman Warriors, I kill them with the loss of one archer, now I have money for an Angel, so I run Oris towards the center on the Angel, entered the center. But I didn't take the Castle.
In the home zone: Knights in the Fort, in the secondary zone: Elves and Dwarves also in the Fort.
121 - Valeska has to participate in the chains, Oris scouts the Naga Bank, on a Lotsu. Because of this, I still didn't take the Castle. Valeska stands ready to attack, the scout heroes scout the territory.
122 - I took a swamp village, Valeska takes a Naga dwelling with the 4th army of week 1 plus an Angel, and was even ready for the 6th army, then stands in place, Oris takes a Wyvern dwelling, Gervulf finds a Tree behind Champions. Then I mess up with the transfers.
123 - Valeska is at the Tree, with the other heroes I fix the previous move.
123 - Minor Dragon Fly Hive, I found a passage to the orange player, I make another mistake in the template zones, another day lost.
124 - Valeska retreats to avoid getting hit by the red player's troops (I already understood where they are), the scout heroes take another minor Dragon Fly Hive and a Pikeman dwelling.
125 - I take the main hero Pandora's Box for Chaos Hydras - 15K experience, I get Tactics! The scout hero takes a Sword +2 to Attack-Defense, takes a Catle-village. Now I can go to the opponent.
126 - I stand in zone 22. The scout heroes go to scout the enemy's territory.
I get distracted by Boots and two prisons. In the tavern I see I have an advantage in troops.
127, realized the scout hero reached the unfinished green player, found a Conservatory.
132 - I kill the opponent's scout heroes, bring up the troops, take the maximum with almost no losses, go to the opponent.
133 - I stood at a Tree on Inferno ground. Tamika, level 5 from prison, runs to the Castle on an Angel and Skeletons. They kill her Angel with 18 Efreeti.
134 - a clever move: I transfer the remaining army through the chain, take a Dragon Fly Hive with a scout hero, Valeska on the last cell reaches the Castle, and there are Horned Demons and Pits. GG!
Thanks.
111 - restarted; I got two normal generations, and one crappy one. The draw was not easy - an army of 30 unupgraded archers, a block of orcs for a scroll. I see an Angel dwelling, but no idea how to take it, and an Archer dwelling behind the Lizardmen. I skip the day.
112 - on quick combat I kill 24 orcs, lose 14 imps, run ahead to search for a grey Rampart, found stables, 4 heroes, broke into an adjacent zone.
113 - still the same 4 heroes, the loss of tempo shows. Caitlin reveals the view, I figure out where the Earth Rampart is, I have to fight a horde of hobbits, now without quick combat, lose 1 archer. I take the Rampart Castle. On my turn the grey player dies, there I learn magic with Valeska, I repelled the Cloak +2 to Attack-Knowledge.
114 - no plan for the game, Valeska goes into the Dwarf dwelling on grass - a level 15 one with Grand Strike, I set up nervously, lose 3 archers from morale, and a dwarf at the end. But money, + income 1850.
115 - I scout the roads, give the army to Caitlin, who is supposed to scout the Griffin Conservatory behind the Dragon Flies, I check - the minimum. Super! I set up a chain, on 116 I plan to take a scout hero, with Bless (Precious Stones specialist), Valeska refills mana at the well, I stand ready to attack to take the Angel dwelling.
116 - I took the Conservatory easily, Valeska kills the Lizardmen and grabs the Archer dwelling, stands on a Champion before a horde of Mummies. No money, but I figured out a way to manage.
117 - Valeska takes the Angel dwelling, 500 gold, I upgraded Water Magic and Wisdom, then I split the army into two parts. The scout hero on Champions and Archers rides into the treasure zone, and there finds a giveaway: 2 chests guarded by 45 Lizardman Warriors, I kill them with the loss of one archer, now I have money for an Angel, so I run Oris towards the center on the Angel, entered the center. But I didn't take the Castle.
In the home zone: Knights in the Fort, in the secondary zone: Elves and Dwarves also in the Fort.
121 - Valeska has to participate in the chains, Oris scouts the Naga Bank, on a Lotsu. Because of this, I still didn't take the Castle. Valeska stands ready to attack, the scout heroes scout the territory.
122 - I took a swamp village, Valeska takes a Naga dwelling with the 4th army of week 1 plus an Angel, and was even ready for the 6th army, then stands in place, Oris takes a Wyvern dwelling, Gervulf finds a Tree behind Champions. Then I mess up with the transfers.
123 - Valeska is at the Tree, with the other heroes I fix the previous move.
123 - Minor Dragon Fly Hive, I found a passage to the orange player, I make another mistake in the template zones, another day lost.
124 - Valeska retreats to avoid getting hit by the red player's troops (I already understood where they are), the scout heroes take another minor Dragon Fly Hive and a Pikeman dwelling.
125 - I take the main hero Pandora's Box for Chaos Hydras - 15K experience, I get Tactics! The scout hero takes a Sword +2 to Attack-Defense, takes a Catle-village. Now I can go to the opponent.
126 - I stand in zone 22. The scout heroes go to scout the enemy's territory.
I get distracted by Boots and two prisons. In the tavern I see I have an advantage in troops.
127, realized the scout hero reached the unfinished green player, found a Conservatory.
132 - I kill the opponent's scout heroes, bring up the troops, take the maximum with almost no losses, go to the opponent.
133 - I stood at a Tree on Inferno ground. Tamika, level 5 from prison, runs to the Castle on an Angel and Skeletons. They kill her Angel with 18 Efreeti.
134 - a clever move: I transfer the remaining army through the chain, take a Dragon Fly Hive with a scout hero, Valeska on the last cell reaches the Castle, and there are Horned Demons and Pits. GG!
Thanks.
Земля нуля.
Все в ней нулево и кукольно.
Все в ней нулево и кукольно.