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1. Both templates are unbalanced. Jebus is much more unbalanced.
This is a misconception. In Jebus, one chocolate might be "more chocolatey" than another, but you can still play. In the CM template, if it pushes you into a difficult situation, there's no way to recover. Wlk777
2. Jebus is too easy in terms of money and resources; it's not interesting to just collect them under your feet instead of earning them like in the CM template.
If you just collect resources haphazardly, you won't get results. You need to collect them strategically! And not everyone has the intelligence to do that. Wlk777
3. Jebus is too "fat" of a template; there's too much free stuff.
That's its specific characteristic; it can't be called a disadvantage. If in the CM template you need to earn money from crypts/gnome dens, etc., then in Jebus, within the same timeframe, you need to solve more serious problems. Wlk777
I haven't played much on Jebus.
This is the key phrase in the entire discussion. After you take Utopia or break the Gate of the Underworld on the first week in ONLINE mode, then I will change my opinion about this template. Wlk777
Using the "skill" argument in such debates is already a broad and sweeping step towards "garbage talk." I don't recommend it. =)
I hope we can distinguish between "garbage talk" and a normal discussion about templates?