Skip to content

Sylvan vs. Necropolis

User Avatar
#64
Auto-translated
snaiper133
Yesterday, I played on ubi.com on the Former Friends map. There were four players: Kaspar, some Dark player, Hafiz, and me, Ossir. Difficulty: Veteran. Kaspar was the main opponent, which is why I'm writing about it here. Actually, I don't like playing as the Light faction on rush maps, but I decided to defend the honor of the Light on maps where the levels are relatively small, there's not much experience and few troops, especially since Ganseng said that even Elves can counter rushers (with some luck, of course, and I had it). And he was right! I got lucky because I started as Ossir, and Wing appeared in the tavern.)) The city level was initially 6. So, on the first day, I immediately built archers and captured 2 mines. Then, on the second day, I spent almost all my wood, but I upgraded the archers to Forest Archers. In the first week, I built a Stronghold, druids, horses, and dancers, and in the first week, I captured all the key mines: gems, crystals, sulfur, and the Dwarf mine. In the second week, I cleared the entire Dungeon without losses (except for a few sprites and dancers), took the Dragon Eye, and my hero reached level 12. In the second week, I built a Capitol and a Castle. At the beginning of the second week, without losses, I defeated 50 Forest Archers and took a gold mine. In the middle of the second week, I moved to the center, defeating the Archmages, where I encountered Kaspar, who had already cleared the entire center and taken all the artifacts, 2 gold mines, and, most importantly, 2 dwellings: 1 Green Dragon and 1 Twilight. He had hundreds of upgraded zombies (the main core of his army), dragons, undead, and vampires. At first, I didn't attack him; I decided to wait 2 days and build up my strength. By the time of the encounter, at the end of the third week, I had built Green Dragons in the Castle, upgraded the druids to Elder, built a Guild of Avengers, and chose only one sworn enemy: zombies (in the Necropolis), but how it helped me later!))) My plan was to capture my dwelling in the center by the end of the third week, so that at the beginning of the fourth week, I would have 5 Green Dragons. I did just that – on the 7th day of the week, I took the Necromancer's Dragon dwelling. And on the very first day of the fourth week, during my turn, so that he couldn't buy back the dragon, Kaspar attacked me. He was level 16-17 (spell power 18, defense 14), and my Wing was level 14. In terms of troops, he had 50 Skeleton Warriors, 2 Bone Dragons, 1 Green Dragon, 4 Undead, 150 upgraded Zombies, 18 Ghosts, and, of course, a tent and a ballista. I had 42 Forest Archers, 18 Elder Druids, 84 Sprites, 67 Dancers, 9 Unicorns, and a ballista. Among the skills and abilities, I managed to upgrade Leadership, Aura of Swiftness, Forest Leader, Advanced Attack, Ghostly Luck, and Logistics. On the very first turn, I destroyed his dangerous tent with my druids and Forest Archers. In the end, I lost all my Forest Archers, sprites, 40 dancers, and 7 unicorns, but I won. In the end, he had only zombies left, which I consistently hit for double damage, and Kaspar fled, paying me a ransom. On the first day of the fourth week, I had a Green Dragon dwelling (which means +3 dragons in the Castle), 3 gold mines, 5 Green Dragons, and the rest of my troops, taking into account the growth, and I had every chance to go and finish off the Necromancer. But... I went to the Dragon Utopia, killed approximately 22 dragons of various types, lost everything except 1 Green Dragon, and surrendered.))) But the point is not this. The point is the battle with Kaspar, which I prepared for and won! So, Elves can also counter rushers like Kaspar. Hafiz.

I'm sure it was an interesting game on a great map; I think that's why we play Heroes. In your description, I don't understand why your main opponent, Kaspar, had such a ridiculously small army, and why you first write that he has vampires and then they are not in the actual battle?
My opinion is that the Light faction has a much lower chance of winning a rush compared to the Necropolis, although of course it exists; in percentage terms, it's 20% to 80%.