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- Magic in Heroes 3

#309
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Maybe I missed something, but why hasn't anyone mentioned the Frenzy spell for the Fire Mage? It's very useful for attacking heroes (like Crag Hack), especially if they have hippogryphs or other damage-dealing units in their army. It allows you to quickly eliminate a large portion of the enemy's units. I think Armageddon is necessary in the Dungeon, for example, for Malekith. I take one stack of black dragons, and depending on the situation, I might take one or more. Their high speed gives them turn priority, and they can take out a bunch of enemies. If I only use one dragon, I usually retreat. The Door spell is still decent, especially according to the HotA rules, but the Wings of Angel spell is a real cheat. If you get the Wings, you've practically won (in most cases). You don't waste mana, and everything works out. Question: Does anyone use the spells that provide resistance to earth/water/...? The spells themselves are a good idea, but I never seem to get around to using them. At first, you're fighting against neutral creatures, so they're not needed. And when you encounter other heroes, other spells become more important to use (slow/haste, etc.). Only weak AI opponents use them against me. It would make sense if they provided resistance to all types of magic at once (reducing damage from all types of magic), but as it is, they seem pointless. Also, a question about the Magic Mirror spell. It might work against AI opponents, but it seems useless against human players. What do you think about Forgetfulness? Teleport + dendroids-soldiers or + zombies is especially effective with large armies (150 dendroids), especially during castle sieges. I think Mass Prayer is a very powerful spell. How often do you use the spell to remove spells from enemy units, and if you do, what spells do you remove? I think this spell would be more useful if you could choose to remove spells from all of your units or all of the enemy units. Does anyone use Fire Shield or Executioner against human players? It would also be good to have the option to choose which of your units to haste when using the Expert Air Magic skill. This is sometimes necessary to remove retaliation from weak units (which are usually slower) so that you can then attack with higher-level units without retaliation. And for slowing down units in battles against neutral creatures. Power Field is useless in battles against human players.

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