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Sacred Haven of Debauchery

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The games from 2002 have very good and pleasant graphics, but the point is not in how beautiful they are, but in the fact that they are not perceived well. It's simply impossible to see anything; what items are lying in this grass – in black, long, vertical stripes. Ugly leaves that block, like curtains, half of the field of vision down to the ground, a twitching camera, which again spoils the overall impression, an unpleasant surface of the entire island in yellow-green tones, depicting vegetation. This green layer is like smeared greenish shit on the ground. All this simply creates some kind of unperceivable picture for me. Morrowind, for example, is a terrible game in all aspects, and especially in terms of graphics, but its picture is quite clear.
Your game is glitching somehow %) or your perception of it.
You get used to the controls, and it can even seem ergonomic, if not for the stupid combat system. Try fighting more than one opponent who is not obviously weaker than you. You will fail many times and have to reload.
The combat system in Heroes 1 and 2 is my favorite among all RPGs. In my opinion, it's brilliantly done.
Try fighting more than one opponent who is not obviously weaker than you.
Is it difficult for you? I fight stronger opponents, and several weaker ones at a time. I do reload, of course, but that's what makes the battles interesting – being weak and killing a strong opponent, looking for all sorts of ways and tactics.
I also heard from my gamer friend that in the second Gothic, for example, you shouldn't go to the second chapter at a level lower than fourteen or fifteen, because otherwise the orcs will overwhelm you. And therefore, it is recommended to clear as much of the ISLAND as possible from monsters. Is this true? I don't want to, I can't, I refuse to believe it! He says – complete all the quests to join the mercenaries for the sake of experience, because otherwise it will be difficult.
You're playing with the addon, right? In the second chapter, you need to go to Yarkendar for a quest from Vatras and the entire Water Circle. Where the archaeologist mages are excavating the Temple. Usually, people go there first to level up, although you can also go to the Quarry first. I haven't played pure Gothic 2 (without the addon), but it seems that it's less hardcore. That is, the orcs won't be that aggressive there, and the addon was reworked so that it's more logical to go to Yarkendar first, and not immediately go to the orcs.
I couldn't kill all the creatures in the first chapter, even though I tried once; some wargs and dark riders remained. And it's not necessary at all. You can really complete all the quests, but it's not at all necessary to complete all of them, especially in the first chapter. Just play as you like) If you want to complete a quest, do it; if you want to kill a monster, kill it. That's what I do, at least. By the way, in each chapter, all the creatures respawn, which is why I usually kill everyone I can, so that I can kill them again in the next chapter.
The island turned out to be even smaller than I thought; you can go through it in five minutes. If in the first part there is only the valley, then there is probably a very small area.
You probably didn't explore it completely. Khorinis is approximately the same size as Mintal. And in this game, there is also Mintal from the first part, Yarkendar (but it will be twice as small), and plus the Halls of Irdorath in the sixth chapter.

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