Auto-translated
Damn... well, of course! :D
PlayerHero = the script name of the hero who should enter the region, written in "" (see the Settings -> Script Name tab)
function kamillaF(hero)
if hero == PlayerHero then
MessageBox ("/Maps/SingleMissions/Island_Triads/text1.txt");
Trigger (REGION_AND_STOP_TRIGGER, "kamilla", nil );
end;
end;
Trigger (REGION_AND_STOP_TRIGGER, "kamilla", "kamillaF" );
PlayerHero = the script name of the hero who should enter the region, written in "" (see the Settings -> Script Name tab)
function kamillaF(hero)
if hero == PlayerHero then
MessageBox ("/Maps/SingleMissions/Island_Triads/text1.txt");
Trigger (REGION_AND_STOP_TRIGGER, "kamilla", nil );
end;
end;
Trigger (REGION_AND_STOP_TRIGGER, "kamilla", "kamillaF" );