Hmm? And what is the probability that they will run towards the enemy and not towards us?:D
They will simply have nowhere else to run.
And regarding the fact that Rushers are good for Necropolis – that is highly questionable. There is only one possibility here – if you immediately gather a bunch of Vampires and learn the Plague spell. And even then, it's uncertain. And it's very difficult to capture a normal Castle with Necromancers in the early stages. You can only do it with Kaspar, if you train the catapult. There are much more promising races in this regard. For example, Mages. Or Dark Elves. At worst, Daleb.
Read KillAndAction's post very carefully; if anyone doesn't know (well, I hope a little advertising is allowed ;) ), this player has participated in a huge number of tournaments, and in various aspects of the game.
I would also like to add (well, maybe someone doesn't know) that Necromancers can move troops without losses of troops or mana (with Spiritual Connection, he has almost infinite mana).
Well, and then it is applied again:smile52:
We are scaring them again. The enemy hero's turn is much more valuable than the Barbarian hero's turn.