I looked at the saves after the continuation.
224-227. Red takes the "can" and immediately uses DD to a treasure zone, stumbling upon a Dragon Utopia :) well, they take it right here, grab the village, and go into the dungeon to double their mana. In the village, they hit the tavern and a couple of heroes as if for scouting.
The next day, TP to Inferno; we pick up 4 efreets there—interesting why, this move would have killed me, but let's look further. We return to the village, and without touching the empty chest, we go west toward the dragons; KV and level 2 magic don't interest us either, what interests us is the chest with 12 efreets :) and the hive, then DD to another treasure zone where we break through 2 prison guards and the shield + black market.
The next day we run into the darkness again and lo and behold, we get the "can", use DD again and head upwards. 227 - a couple more steps into the darkness, oh look, there's a Dragon Utopia, beauty; DD into the darkness and we carry off the "teapot" almost right from under Kreg's nose, and we don't enter the hive otherwise we might run out of moves—that's the catch, but you can always return for the hive, whereas in this situation, one is extremely reluctant to give the "teapot" to Kreg....
And you guys are discussing Razor's ambiguous behavior here?
Please send them to me or post them, because I'm missing 223-226; I've become curious myself how Nelka ended up there