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Well, I think we should be discussing Valenok here, not Britva.
I've already checked the saves after the continuation.
224-227. The Reds take the "can" and immediately DD into a treasure zone, stumbling upon a Dragon Utopia :) well they take it right there, grab the village, and go to the dungeon to double their mana. In the village, they hit the tavern and a couple of heroes as if for scouting.
The next day, TP to Inferno, we pick up 4 efreets there—interesting why; this move would've basically killed me, but let's look further. We return to the village, and without touching the empty chest, we go west for the dragons; KV and level 2 magic don't interest us either, what interests us is the chest with 12 efreets :) and the hive, then DD into another treasure zone where we break through 2 prison guards and shields + the black market.
The next day we run into the darkness again and oh wonder, we get the "can", again we use DD and head upwards. 227 - a couple more steps into the darkness, opa, there's a Dragon Utopia, beauty; DD into the darkness and we carry off the "teapot" right from under Kreg's nose, and we don't enter the hive otherwise we might run out of moves—that's the catch, but you can always come back for the hive, whereas in this situation, one is extremely reluctant to give the "teapot" to Kreg....
And you guys are here discussing Britva's ambiguous behavior?
I've already checked the saves after the continuation.
224-227. The Reds take the "can" and immediately DD into a treasure zone, stumbling upon a Dragon Utopia :) well they take it right there, grab the village, and go to the dungeon to double their mana. In the village, they hit the tavern and a couple of heroes as if for scouting.
The next day, TP to Inferno, we pick up 4 efreets there—interesting why; this move would've basically killed me, but let's look further. We return to the village, and without touching the empty chest, we go west for the dragons; KV and level 2 magic don't interest us either, what interests us is the chest with 12 efreets :) and the hive, then DD into another treasure zone where we break through 2 prison guards and shields + the black market.
The next day we run into the darkness again and oh wonder, we get the "can", again we use DD and head upwards. 227 - a couple more steps into the darkness, opa, there's a Dragon Utopia, beauty; DD into the darkness and we carry off the "teapot" right from under Kreg's nose, and we don't enter the hive otherwise we might run out of moves—that's the catch, but you can always come back for the hive, whereas in this situation, one is extremely reluctant to give the "teapot" to Kreg....
And you guys are here discussing Britva's ambiguous behavior?