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#114
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Catch
....why after the break at 145, I emphasize 145, Gurni headed right
I am answering based on the incomplete info provided to me:

1. To the right was the only unclaimed Dragon Utopia scouted at that moment!
yes - there are treasure zones, but Gurni has expert pathfinding; while he spends a day running through the swamp, a couple of noobs could easily scout a treasure zone, build a chain and pull Gurni there

2. The blues have Dimension Door and fly, the reds don't have either throughout the game -- so the argument to "shackle" also works quite well -- risky of course, but if anything happens you can buy your way out ;) another question is -- is it worth burning a Dimension Door just to kill a few noobs? nevertheless, the blues could have observed power in the tavern not with Nelka, so there were chances to catch ГГ or the caravan with shackles during a sudden jump :) though by revealing Dimension Door, the blues exhausted those chances -- and just rushed somewhere))

now the twist: Brissa had expert air vision! with maphack, considering this, Gurni was unlikely to put himself in danger... so c'est la vie

I repeat -- the info is incomplete.... but for now that's it))))
actually there are plenty of options -- therefore when working with incomplete info, the most logical solutions emerge, but any nuance can overturn them, but I repeat: based on the provided info aka saves, the fact of maphack is as obvious as it is in most perfectly legal games

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