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Discussion about the Britvachka-Valenok party.

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#68
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PReDS
Of the saves provided - the Dragon Utopia that caused the dispute was not taken by Anya on 147, although she has the chain for it. With artifacts and army from Neela, the treasure zone falls without problems; you'd have to mess around with the max one, but the angels still wouldn't have suffered. Considering the second КЗ in the max area, the army can then be easily evacuated via Town Portal to the nearest town (in the save, Anya gets advanced earth from mummies, demons, and the Dragon Utopia). Given the glowing corner of the blue hero through the hill, this was mandatory!! Generally, I tried for a long time to figure out what the reds did on 147, but other than Neela taking the max one, I still don't understand.

I also believe the move by the blues is justifiable.

You didn't understand; the question was about actions that would look like maphacking, not regarding Valenok's skill level. And while we're at it, if he knew there was something tasty there, he probably would have taken it then.
Oelm
And now what can be expected to be gained:

1. Scouting the territory. Most players underestimate its importance. Although here there is a chance that via Dimension Door one could enter the main underground treasure zone, finding a Castle with a highly developed Mage Guild along the way, providing an opportunity to plan for a draw if things get really unpleasant.
2. The possibility of catching the red army (partially) - this is quite likely.
3. The possibility of catching the ГГ; that's unlikely, but sometimes happens.
4. Finding an uncleared treasure zone. An untaken Dragon Utopia, a Pandora's box with the required magic, or even just some breastplate +6 to Defense. After all, it's obvious that on mini-nostalgia people often ignore not-so-important artifacts, hoping that the opponent won't appear in those areas.
5. It is reasonable to expect that upon meeting, a favorable trade can be made, especially if the opponent isn't very skilled in FB. After all, impls rule.

1. Scouting a small corner of the treasure zone where the reds are hanging out (or were). Certainly, it's worth spending the boss's turn on this at the end of the 4th week.
2. Lol. A jump into the dark, without any vision at all, because the opponent's stash is surely somewhere there and, "I bet a ruble," it's in the corner of the Inferno treasure zone. :D
3. Same as point 2.
4. I repeat, with such a strategy (running around corners of cleared treasure zones hoping for a Dragon Utopia or a +6 breastplate :)) you cannot have high expectations of victory. If you think this is nonsense, name at least a couple of strong players who regularly do this.
5. Why do you think that on 147, on mini-nostalgia, where treasure zones are no worse than the Jebus Cross treasure zone, one can count on a favorable trade with a rather weak army and an impl with 1k?

To summarize, all these assumptions are quite strange, and points 2 and 3 are complete nonsense.
Не бійся коли ти один, бійся коли ти нуль.

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