shoot-nick
Walkthrough of the tournament map + battle with Gilraen
Goal: complete the mission in the shortest possible time.
Main idea: DO NOT WASTE THE MAIN HERO'S TURN ON ANY NONSENSE.
Abbreviations: Ag - Agrael (main/primary hero)
her2 - second hero, bought in the tavern
her3 etc. - third hero, etc.
Turn 1:
2. Tavern built
3. Hero Marbas bought (hereafter her2)
4. her2 buys imps in the castle
4. her2 captures the imp crucible and transfers all creatures to Ag
5. Ag fights Gilraen, after the battle remaining: 51 imp, 42 familiar, 20 hell hound, 9 demon, 8 succubus, 2 pit fiend.
6. +1 level: skill "Ethereal luck"
7. Ag captures the garrison
8. Ag visits the witch hut: improves sorcery
9. Ag takes the chest +1500exp
10. her2 visits the flag and runs to the garrison, after Ag.
Turn 2:
2. Ag kills the quarry guards (gremlins) (no losses). Ag does NOT CAPTURE THE MINE and does NOT COLLECT RESOURCES!!!
(we follow this rule throughout the entire mission)
3. +1 level: skill "Expert logistics" (Ag becomes level 14)
3. Ag kills the dryads guarding the fairy trees (no losses). Ag does NOT CAPTURE THE FAIRY TREES!!
4. Ag visits the "Dolmen of Knowledge" +1000exp
5. her2 runs after Ag
Turn 3:
2. Build market in the elf castle.
3. Ag defeats the Beasts guarding the sawmill (no losses)
4. Ag runs further towards the unicorns
5. her2 captures the quarry, picks up 2 piles of ore
6. her2 runs to the fairy tree (couldn't make it. /P.S., I made a mistake here, didn't need to approach that tree at all and take the fairies, as it wastes a turn, needed to run further.
Turn 4:
2. Ag defeats the ents (no losses)
3. Ag visits the tree of knowledge +1 level for 2000: skill "Mana recovery" (Ag becomes level 15)
4. Ag runs to the arena
5. her2 visits the fairy tree /P.S. I repeat, this was my mistake.
6. her2 visits the dolmen of knowledge +1 level: any skill can be taken, as the hero is "disposable"
7. her2 runs to the sawmill
Turn 5:
2. Ag visits the arena +2 to attack
3. Ag defeats earth elementals (losses: ballista)
4. +1 level: skill "Advanced gate opening" (Ag becomes level 16)
5. her2 captures the sawmill, picks up a pile of wood.
Turn 6:
2. Ag runs to the N-W elf castle
3. her2 picks up a pile of crystals, visits the windmill, takes the gold chest (choose money of course)
Turn 7:
2. her2 runs to the gold chest (slightly north)
3. Ag captures the sawmill
4. Ag defeats hero Ossir (no losses)
5. Ag captures the N-W elf castle (no losses). DO NOT ENTER THE CASTLE!!!!
6. Ag runs from the N-W castle east along the road.
7. Build the unicorn glade in the N-W elf castle
Turn 8:
2. her2 runs to the windmill (week just started)
3. Hire hero Deleb in the N-W elf castle (hereafter her3)
4. her3 buys a first aid tent
5. her3 hires 8 elven archers, 4 unicorns, 1 dryad
6. her3 runs to Ag and an army exchange occurs:
from her3 to Ag: 4 unicorns, 1 dryad, tent, ammo cart, ballista
from Ag to her3: 42 familiars, 9 demons, 20 hell hounds, 51 imps, 8 succubi
7. Ag defeats the dancers of death (no losses)
8. Ag visits the "Temple of Magic Touch" learns "Ring of Cold"
9. Ag defeats hero Vingael (no losses)
10. Ag runs to the druids
11. her3 runs to Ag
12. Press the "end turn" button
13. Ag is attacked by hero Ilfina (losses: 3 unicorns)
Turn 9:
2. Dismiss her2
3. Hire hero Grok in the N-W castle (hereafter her4)
4. her4 runs to her3 and gives his troops to her3 (except for one imp)
5. her3 runs to Ag and gives him 31 demons
6. Ag visits the mercenary camp: +1 to attack
7. Ag defeats the druids (losses: 30 demons, 1 unicorn)
8. +1 level: skill "Expert chaos magic" (Ag becomes level 17)
9. Ag visits the flag, + movement and runs to the chest along the road to the Ents
10. Ag must not completely use up his turn, but "stop short" about 1-2 "points"
(movement markers), so that on the next turn her3 can reach Ag.
11. her3 runs to the tree house
12. her4 runs to her3 /P.S. I messed up again, her4 should be sent immediately to the gold mine south of the N-W castle.
Turn 10:
2. her3 runs to Ag and takes 1 dryad and 1 demon, gives all troops to Ag
3. her4 runs to the gold mine
4. Ag defeats the Ents (losses: 29 imps)
5. Ag defeats the Druids (quest) (no losses)
6. Ag runs to the N-E elf castle
Turn 11:
2. her4 runs to the treasure chest further east
3. her3 runs to the quarry
4. Ag runs towards the N-E elf castle
Turn 12:
2. Ag runs to the N-E castle
3. her4 picks up the treasure chest (choose money) / we will need her4 more
4. her3 captures the quarry and runs to a pile of sulfur
Turn 13:
2. Ag runs to the N-E castle
3. Ag defeats hero Alastor (no losses)
4. Ag captures the N-E elf castle (no losses)
5. +1 level: skill "Magic resistance"
6. Ag enters the castle
7. Press the "End turn" button
8. Gilraen attacks the N-E elf castle, we defeat him (losses: see the "Victory screen" screenshot)
9. Celebrate, drink beer, etc.
Last Turn: Battle with Gilraen
Last Action:
we fight > we win > mission complete.
Agrael, Level 18
0-1 (morale-luck)
43/70 (current mana/total mana)
1 x Pit fiend
1 x Pit fiend
42 x Familiar
57 x Imp
20 x Hell hound
15 x Master archer
8 x Succubus
Gilraen, Level 12,
0-2 (morale luck)
40/40 (current mana/total mana)
69 Dryads
47 Dancers of death
11 Druids
32 Master archers
2 Ents
6 Unicorns
Force Deployment:
1. Place the troops in such a way
that the enemy cannot hit 2 stacks simultaneously with the "Spikes" spell
(except for the 2 slots of Pit fiends, because there isn't enough space, so we place them adjacent to each other in the right corner)
Battle:
1. Gate units behind the walls so as not to get hit by the "Spikes" spell on 2 creatures simultaneously
2. Shoot the master archers with the archers
3. Cast "Ring of Cold" with the hero on enemy clusters
4. Do not stick your head out of the castle
5. When the enemy master archers have 1 HP left, switch your master archers to the dryads that have flown in
(hit with masters, finish off with succubi)
6. Continue casting "Ring of Cold" with the hero
7. Do not use any other creatures at all (press "defend")
8. Start shooting the dancers of death with the master archer, and finish off the druid with the succubi
9. Now create illusions of the master archers with the hero
10. Finish off the dancers with the archers, close the breached wall with summoned infernal creatures
11. Shoot the ent once with the hero
12. Finish off the unicorns with the archers, illusions, and succubi
13. WIN!!!!!
Mission completed on turn 13, during the "Green player's" turn (AI)
Svyatoslav
Battle with Gilraen and description of game tactics
Attack Gilraen with hero Agrael.
Agrael has:
Level 22
Emerald dragons 32
Ancient ents 107
War unicorns 114
Nightmares 40
High druids 152
Fire demons 432
Familiars 293
Gilraen has
Level 16
Emerald dragons 22
Ancient ents 77
War unicorns 89
Sword dancers 344
Master archers 172
Dryads 1113
When Gilraen (the computer probably calculated) realized Agrael's army was stronger, he started constantly staying in the last city. I
first brought one hero to weaken him further, and then attacked with Agrael.
I don't think there's much point in describing it in detail. First, my troops waited for the enemy dragons to fly in, which were quickly killed by the whole crowd.
Then the extermination of the rest of the army began. Familiars steal almost all of Gilraen's mana at the very beginning, so he cannot cast spells.
I create phantoms of the high druids, and they attack additionally. After the battle, I still had plenty of troops left.
The main problem when playing this map is the druids summoning troops that block the roads. Since they start
casting only after capturing the castle Itil (the one closest to Agrael's castle), I left capturing that castle for last, and first
killed the summoning druids.
Moreover, I kill Gilraen there immediately.
Varg-Nar
Walkthrough of the tournament map + battle with Gilraen
Description:
For simplicity of description, I used some abbreviations (A) - Agrael;
At the beginning of an action, the hero who performed it is written; if the action transfers to another hero, their name will be
indicated.
Day 1
Ur-Karg\ build tavern.
Hero Rutger bought.
Rutger\Imp crucible captured.
Rutger-(A)\army transfer.
(A)\torn flag visited, attack on Gilraen. Enemy fled. Level up +1 knowledge,
advanced gate opening, garrison captured, witch hut visited, advanced sorcery obtained, chest 2000gold picked up
Day2
Ur-Karg\ build town hallRutger\ visited torn flag, devil's tower captured
(A)\attack on dsd (0-57) picked up 5 wood, 800gold, 800gold, attack on gremlins(0-52)
Day3
Ur-Karg\ build devil's towerWinlen\ build market
Rutger\ picked up 500gold
(A)\ore pit captured, picked up 5 ore, 4 ore, attack on dryads (10 imps, 3 familiars-49), dolmen of knowledge visited, level up +1 knowledge, expert gate opening, attack on castle Winlen
Day 4
Winlen\ build town hall(A)\ picked up 2 emeralds, attack on beasts (0-46), sawmill captured, picked up 2 wood, attack on bone warriors (0-216)
Rutger\ witch hut visited, basics of sorcery obtained.
Day 5
Ur-Karg\ mage guild level 1Rutger\ fairy trees captured, dolmen of knowledge visited, level gained
(A)\ picked up 4 ore, chest 1000gold, idol of luck visited, army exchange (A)-Rutger, exchange wood on market.
Day 6
Ur-Karg\ hell kennelWinlen\ mysterious pond
(A)\ attack on ents (16 familiars, 4 hell hounds, 3 imps, 2 demons-7), gold mine captured, picked up 700gold, 6 wood, attack on steel golems (0-51), obtained 3 ore, picked up 500gold, planetarium visited
Day 7
Ur-Karg\ familiar crucibleWinlen\ halls of forest guard
Day 8
Ur-Karg\ marketWinlen\ tree house
Rutger\ hired demons in devil's tower
(A)\ picked up 4 wood
Day9
Ur-Karg\ halls of temptationRutger\ hired imps in imp crucible, visited Ur-Karg, bought all creatures
Day10
Winlen\ mage guild level 1(A)\ attack on dsd(0-40)
Day11
Rutger\ hired fairies in fairy trees, mage hut visited(A)\ visited Ur-Karg, took army, visited torn flag
Day12
Ur-Karg\ warehouseDay13
Winlen\ warehouse(A)\ attack on lizard riders(29 familiars, 12 hell hounds-33), level up +1 attack, mana recovery
Day14
(A)\ emerald mine captured, took 2 emeraldsDay15
Winlen\ magistrateRutger\ hired demons in devil's tower
Day16
Winlen\ magic forest(A)\ attack on dsd(5 familiars,1 archer,36 hell hounds-84), torn flag visited, attack on dsd(28 familiars-76)
Rutger\ hired imps in imp crucible, visited Ur-Karg
Day17
Ur-Karg\ cerberus kennels(A)\ visited Ur-Karg, bought creatures, attack on dryads - they run
Rutger\ visited castle Ur-Karg
Day18
Winlen\ high hallsArmy transfer (A)-Rutger
Day19
(A)\ hired fairies in fairy trees, visited idol of luck, visited Winlen, bought creaturesDay20
Winlen\ smithy(A)\ bought tent and ammo cart, attack on monks(156 familiars-33)
Day21
Ur-Karg\ hell stablesWinlen\ unicorn glade
(A)\ captured gold mine, picked up 1000gold and 1000gold, attack on mages(50 familiars-38), level gained,+1attack, expert logistics, picked up sulfur 4 and 2, sulfur deposits captured, attack on dsd(0-41), mercenary camp visited, exchange wood on market
Day22
Hero Grok bought, bought growth Ur-KargRutger\ hired demons in devil's tower
(A)\ attack on steel golems(0-71), passed bonfire 5 sulfur and 500gold, picked up 6 wood and 500gold, visited fountain of eternal youth
Grok\ hired imps in imp crucible, exchanged army with Rutger, visited Ur-Karg
Day23
Winlen\ mage tower level 2Grok\ visited witch hut, obtained basics of sorcery
(A)\ attack on dr. ents(0-16), passed red tent, fountain of eternal youth, attack on dsd(0-55), attack on dsd(0-73), picked up sulfur 2, found art(breastplate of immense power) exchange crystals on market
Day24
Winlen\ capitolGrok\ hired fairies in fairy trees, visited dolmen of knowledge, new level, developed logistics
(A)\ attack on militiamen(0-123), attack on master archers(31 familiars-57), level gained, +1 attack, developed attack, fairy ring, picked up 5 ore
Day25
Grok\ visited Winlen, bought creatures(A)\ attack on dsd(0-83), army transfer Grok-(A), attack on unicorns(0-25), picked up 2 crystals
Day26
(A)\ windmill 6 emeralds, magic spring, on dryad(15 familiars-153), art necklace of the lionDay27
Ur-Karg\ flaming stables(A)\raja rakshas(0-30), orange tent, ents(20 familiars, 57 cerberi-20), dsd(0-84), level, +1attack, fast gate opening
Grok\ Winlen, bought growth
Day28
(A)\ elder silana for 2000 level, +1attack, tacticsDay29
(A)\ windmill 6 ore, magic spring, dryads(29 familiars, 61 cerberus, 5 dryads-295)Grok\ imps in imp crucible, Ur-Karg hired creatures
Rutger\ demons in devil's tower, army transfer Rutger-Grok
Day30
Grok\ torn flag, opened orange garrison, inferno military outpost, hired devils(A)\ monks(0-45), temple of magic gesture, arena visited +2 to defense
Day31
Ur-Karg\ bastion of hellDay32
Ur-Karg\ spawn of chaosDay33
En routeDay34
En routeDay35
En routeDay36
Grok\ hired devil and demons, torn flag. Bought growth in Ur-KargDay37
Grok\ visited Ur-KargDay38
Bought growth WinlenDay 39
Grok\ visited Winlen.(A)\ attacked dsd(0-210), army exchange Grok-(A)
Day40
En route, bait worked enemy killed hero GrokDay 41
Winlen\ build altar of dragonsExchange crystals on market
Day42
(A)\ Intil captured, hero Nibros boughtNibros\ captured gold mine, enemy killed Nibros
Day43
Hero Marbas bought, bought growth in Intil(A)\ dsd(47 master archers-241), level, +1spellpower, lord of cold
Day44
(A)\ torn flag, magic springDay45
Winlen\ ent vaultsMarbas\ attacked steel golems, level, hell fire, level, developed defense, captured alchemical laboratory
(A)\ attacked master archers(0-128)
Day46
Winlen\ tavern(A)\ idol of luck, Winlen, hero Letos bought
Letos\ dolmen of knowledge, level, leadership
Day47
(A)\ master archer(65 cerberi-227), dsd(0-237), dsd(0-221), new level, +1knowledge, expert attack, attacked dryads(10 cerberi-227)Day48
Winlen\ stonehengeExchange crystals on market
Day49
(A)\ attacked master archers(0-132), war unicorns(55 cerberi-44), picked up art wand with spell disintegrating ray, 4 crystals and chest 1500gold, passed dolmen of knowledge,Letos\ visited Winlen
Day50
(A)\ dsd(3 high druid-267)Hero Alastor bought
Day51
Army transfer Letos-(A)(A)\ attacked dryads(10 cerberi-346), new level,+1defense, shooting, army exchange Alastor-(A), attacked dsd(0-241),attacked dsd(0-297)
Day52
Alastor\ hired fairies at fairy trees, visited Winlen(A)\ attacked dsd(0-296)
Day53
(A)\ attacked dsd(0-289), new level, +1attack, expert sorcery, attacked dryads(2 succubi, 5 cerberi-523)Day54
(A)\ magic spring, attacked dryads(2 cerberi-80), picked up 3 cryst, 600gold, 5 woodDay55
(A)\ attacked dsd(0-240)Day56
Winlen\ stone circle(A)\ attacked master archers( 5 cerberi-280), fountain of luck
Day57
Winlen\ ent alcovesExchange on market
(A)\ summon creatures from Winlen, attack on dsd(0-290), purchase of hero Deleb
Day58
Deleb\ visited dolmen of knowledge, level, basics of logisticsDay59
(A)\ visited Intil, attacked dryads(3 dryads-293), attacked dsd(0-241), new level, +1spellpower, basics of light magic, level development limit reachedDeleb\ sawmill captured
Day60
(A)\ attacked dsd(0-258), attacked dryads(10 dryads-385)Day61
(A)\Attacked furies(0-57), picked up 5 wood and captured sawmill, attacked dsd(0-242), attacked dsd(0-349), attacked dsd joined, picked up chest 1500goldDay62
(A)\ attacked dr. ents(0-39), attacked dryads they flee, dsd(0-332), on dryads(9dryads-269), reached the circle of druids(6dsd, 13 dryads- 64 high druid, 16 dr. ents)Deleb attacked by enemy - enemy fled.
Day63
(A)\ attacked dsd(0-264), master archers fled, on dryads joined, captured tree house, attacked druids( 18 dryads-75 druids)Day64
Intil\ capitol(A)\ attacked Grol enemy fled, on Ilfina enemy defeated, on Osir enemy fled, bought creatures in Intil, summon creatures from Intil, captured tree house, visited mercenary camp
Day65
(A)\ steel golems flee, alchemical laboratory, master archer(0-324), visited redwood observatoryDay66
(A)\ attacked master archers(0-145), on archangels( 110master archers-33), found armor of the forgotten hero, attacked dsd(0-248)Day67
(A)\ attacked dryads fled, harbingers of death(0-56),Marbas\ passed blue tent
Day68
Fjeris\ stone circle(A)\visited crystal of revelation, captured sawmill, attacked Anwen enemy defeated, attacked Fjeris castle captured, exchange crystals on market
Day69
Fjeris\ ent alcoves(A)\ attacked dryads(18 dryads-428), on dryads fled, captured gold mine, attacked dsd(0-220)
Marbas\ captured ore pit
Day70
Fjeris\ unicorn gardenMarbas\ sulfur deposits
(A)\ visited Fjeris , exchange crystals on market
Day71
Marbas\ gem mine, bought creatures in Fjeris(A)\ attacked dryads fled, fountain of eternal youth, bought creatures in Intil, hero Grol bought
Day72
(A)\ attacked master archers(0-269), visited fairy ringMarbas\ chest 2000gold
Grol\ torn flag
Day73
(A)\fountain of luckMarbas\ picked up 4 cryst, chest 1000gold, chest boots of the traveler
Day74
Marbas picked up 1000gold and chest 2000(A)\ visited torn flag and magic spring, army transfer Grol-(A), Grol dismissed
Day75
(A)\ attacked furies(0-190)Day76
Marbas\ visited Fjeris(A)\ visited planetarium, picked up2 crystals and captured crystal mine
Day77
Fjeris\ altar of dragons(A)\ captured alchemical laboratory and visited tower of morletto, exchange crystals on market
Day78
(A)\ attacked harbingers of death(0-40), pendant of icy embrace, 900gold and chest1500goldDay79
(A)\ attacked dryads(11dryads-582), on dryads fled, on dryads joined, attacked sylvan military outpost, on dryads fledDay80
(A)\ on obsidian gargoyles(0-267) and picked up 2 and4 crystals, 700gold, army exchange (A)-MarbasDay81
Marbas\ hired ents at sylvan outpost(A)\attacked dryads flee, visited Fjeris, bought creatures, on dsd (0- 330)
Day82
(A)\ attacked dsd(0-484), attacked dryads joined, captured crystal mineDay83
(A)\ attacked dryads fled, on dryads(11dryads-628), on dsd fledDay84
(A)\ attacked master archers fled, visited torn flag, on dryads(12dryads-712),on dsd without losses..Day85
(A)\attacked dryads fled, on dryads joinedMarbas\ hired ents at outpost
Day86
Marbas\ visited Fjeris(A)\ attacked beasts fled, picked up 5 ore and captured ore pit, visited Intil, bought creatures
Day87
(A)\ attacked dryads fled, bought creatures in FjerisDay88
(A)\ opened blue garrison, attacked emerald dragons(1dr. ent-13), picked up scroll with spell meteor storm, found art boots of the traveler, picked up 4 mercury, chest 1000gold, 4 emeralds, chest 2000gold, 4 emeraldsDay89
(A)\ picked up 3 emeraldsDay90
(A)\ picked up chest 1500gold, attacked dryads fled, visited planetarium, on death knights fled, picked up chest 1500gold, chest 1000gold and mercury 2, found art armor of dragon scaleDay91
(A)\ visited IntilDay92
Bought creatures in Intil(A)\attacked master archers fled, attacked dryads(0-898), on dryads joined, bought creatures in Fjeris
Day93
(A)\ attacked dryads fled, on water elementals(6 high druids, 16 master archers, 1 dr. ent, 76 dryads-232), visited fairy ring, exchange gold on market, bought creatures in FjerisDay94
Army exchange (A)- Marbas, exchange gold on market(A)\ visited mountain fortress, upgraded dragons, army exchange with Marbas, visited fountain of luck
Day95
Army exchange Letos-(A), Letos dismissedDay96
Alastor\ attacked Winlen, Alastor killed(A)\ visited idol of luck, Marbas dismissed, Deleb dismissed, Rutger dismissed, Attack on Winlen.
Battle with Gilraen in Winlen castle
Agrael:
Level 24(atk-16,def-7,sp-11,kno-11,MD-1,luck-3,mana-160/110)
Without artifacts(atk14,def-5,sp-9,kno-9,MD-0,luck-3,mana-160/110)
Creatures:
27 emerald dragons,
2045 dryads,
285 dsd,
71 dr. ent,
89 war unicorns,
218 master archers,
99 high druids.
Enemy(Gilraen)
Level 21(atk-6,def-13,sp-3,kno-7,MD-0,luck-3,mana-57/70)
Creatures:
15 emerald dragons,
1505 dryads,
589 dsd,
29 dr. ent,
46 war unicorns,
187 master archers,
59 high druids.
Battle:
A\ skip turn dsd
A\ skip turn dryads
A\ retreat with emerald dragons
G\ dryads cast swarm
A\ unicorns wait
G\ dsd attacks
A\ master archer shoots at emerald dragons
G\ emerald dragons attack ents, hits druids
A\ druids attack master archers
A\ dsd attacks emerald dragons
A\ dryads attack dsd
A\ Agrael casts phantom on dryads
G\ druid attack on dryads
A\ ballista on dsd
G\ master archers on dryads
G\ Gilraen cast battle frenzy on dragons
A\ unicorn attack on dsd
G\ dsd attacks dryads
A\ ents stand next to emerald dragons
A\ dragons attacked the cart
G\ dryads attacked dryads and ents
A\ dsd attacked unicorns
G\ ents attacked unicorns
A\ dryads attacked master archers and druids
A\ master archers attacked dryads
A\ Agrael casts phantom on master archers
A\ druids attacked dryads
G\ unicorns attacked phantom
A\ unicorns attacked ents
G\ dryads attacked dryads
A\dragons attacked dryads
A\ dsd attacked master archers and druids
A\ ballista attacks dryads
G\attacked dragons
G\ ballista attacked dsd
G\ unicorns attacked druids
A\ ents attacked unicorns
A\ Agrael casts phantom on dsd
A\ unicorns attack ents
A\ master archers attacked unicorns
A\ dragons attacked dryads
A\dsd attacked dryads
A\ dsd attacked ballista and tent
G\ unicorns attacked master archers
A\ dsd attacked ents
A\ dragons attacked ents
A\ dsd attacked ents
G\ attacked phantom
A\ unicorns attacked ents
A\ Agrael deals decisive attack on ents
Victory for Agrael!
Supreme
Walkthrough of the tournament map + battle with Gilraen
Introduction.
And then through the griffins to Gilraen. I passed all the monsters up to Gilraen without losses.
castle on some day. I waited and found out that it happens on the 7th day of the third week (this is genius AI,
I'm just amazed he leaves the castle on the last day of the week!) Then I loaded my fourth day (right after capturing
the first elven city) (thankfully I have saves for each day). And I chose the following strategy.
And on the first day of the third week, capture the empty third elf castle, buy everyone, and try to take down Gilraen.
Hero Development.
First, I'll describe the general concepts of Hero development on the map.
At the beginning, Gilraen absolutely needs to get "Soul Eater". With it, I came out of almost every battle without mana loss
(even though I was constantly casting). Also very useful is Ballista control (since there are few ranged units in the army). Luck and logistics – these two
skills are always needed everywhere (logistics is already there, though). And since Agrael's most powerful attacking spell is
"Ice Bolt" (funny name for that block of ice) and later "Ring of Cold" appears near the second elf city,
you need the Lord of Cold.
Generally, the three keys to success on this map are "Soul Eater", the "Phantom" spell, and Gating. Without any of them, it would be several times
harder.
Gating.
Offensive is good against ranged units. The essence of offensive Gating is that the inferno units gate right in front of the ranged units and block their
attacks, while our brave succubi, hero, and ballista shoot them down. Usually, the enemy (neutral with one type of unit) manages to make one
shot. After that, the battle is without losses.
Defensive Gating is designed to protect your troops from strong units with melee attacks, especially
good against "Large creatures". All empty stacks are filled with even imps (the main thing is to have as many creatures with Gating as
possible) and at the start of the battle, everyone who can, possibly even succubi, gate right in front of your warriors, forming an impassable wall.
It works especially well against fat units, as it's enough to gate every other one. An additional bonus is given by the
"Phantom" spell, because phantoms can also gate! This creates a constantly replenishing wall of summoned creatures, helping to win
without losses.
Walkthrough
it saves the main hero's time. Killing Gilraen along the way. This is one of the tough battles (as I really didn't want to lose the
Pits or succubi at the start). After the Nth attempt, I managed to finish it with the loss of a few imps. The battle tactics, unfortunately, I don't remember exactly, it was a long time
ago, but the gist is: from the army, I think, the upgraded imps and demons are removed. Regular imps, like the pits, are split in half.
Gilraen, as far as I remember, has three shooters (archers and druids + Hero) but one of them casts something on the sword dancers.
My actions: succubi and pits shred the shooters (or at least drastically reduce their number). One of them manages to shoot
and takes out one stack of imps (well, they like weak imps :) The hero casts a copy of the hounds. And the second shot hits the copy
(apparently the AI's reasoning is like, a unit with strong attack and easily killed, but that's only better for us). I don't remember if the copy survives or not,
but one more point-blank shot from the succubi at the dancers and Gilraen flees the battlefield.
Final Battle
Agrael
13 dancers of death14 Elven hunters (archers)
4 war unicorns
4 Ancient tri-ents
6 Emerald Dragons
Gilraen
146 Dryads60 dancers of death
25 Elven hunters (archers)
15 High druids
12 war unicorns
6 Ancient tri-ents
Battle_begin.jpg shows the deployment of my troops.
Start: dragons fly to the walls without breaking away from the unicorns, dancers stand in front of the unicorns. First objective: kill all
enemy ranged units. Archers first, then druids. First, Agrael uses Ring of Cold (lots of damage, plus a freezing effect),
and then every time until mana runs out, he clones archers (first, this distracts the enemy, and second, it is a very powerful attack).
The enemy archers make one shot at the dancers, who will not hit anyone until the end of the battle, and die under a hail of our elves' arrows.
When the dryads run out of mana, they fly forward. The dragons do not stick their heads out, so as not to get hit by the unicorns and tri-ents. Let
the dryads fly over the walls and die (my dryads for some reason climbed into the briar patch and died there from the elves' arrows without even
flying over the wall). In no case stop shooting at the enemy ranged units until they are completely destroyed, because
they kill the clones. And Gilraen (oh, this wonderful AI hammers the tri-ents so hard you can forget about him).
we drink 42 mana from the dead dryads. The archers and clones shoot everyone under the walls. First the dryads, then the dancers,
then the unicorns, and finally the tri-ents. I can please the fans of the stubborn Gilraen: in the end, he does kill
all the tri-ents that didn't take a single step and loses. Battle_end.jpg shows the losses with which I won. There are enough troops left
for another Gilraen :)