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shoot-nick


Walkthrough of the tournament map + battle with Gilraen


Goal: complete the mission in the shortest possible time.



Main idea: DO NOT WASTE THE MAIN HERO'S TURN ON ANY NONSENSE.


Abbreviations: Ag - Agrael (main/primary hero)

her2 - second hero, bought in the tavern

her3 etc. - third hero, etc.


Turn 1:

1. Ag IMMEDIATELY runs to the "+1 morale" flag and gets extra movement. (note: Ag does NOT ENTER the castle!!)
2. Tavern built

3. Hero Marbas bought (hereafter her2)

4. her2 buys imps in the castle

4. her2 captures the imp crucible and transfers all creatures to Ag

5. Ag fights Gilraen, after the battle remaining: 51 imp, 42 familiar, 20 hell hound, 9 demon, 8 succubus, 2 pit fiend.

6. +1 level: skill "Ethereal luck"

7. Ag captures the garrison

8. Ag visits the witch hut: improves sorcery

9. Ag takes the chest +1500exp

10. her2 visits the flag and runs to the garrison, after Ag.

Turn 2:

1. Build Town Hall.

2. Ag kills the quarry guards (gremlins) (no losses). Ag does NOT CAPTURE THE MINE and does NOT COLLECT RESOURCES!!!
(we follow this rule throughout the entire mission)

3. +1 level: skill "Expert logistics" (Ag becomes level 14)

3. Ag kills the dryads guarding the fairy trees (no losses). Ag does NOT CAPTURE THE FAIRY TREES!!

4. Ag visits the "Dolmen of Knowledge" +1000exp

5. her2 runs after Ag

Turn 3:

1. Ag captures the elf castle (no losses)

2. Build market in the elf castle.

3. Ag defeats the Beasts guarding the sawmill (no losses)

4. Ag runs further towards the unicorns

5. her2 captures the quarry, picks up 2 piles of ore

6. her2 runs to the fairy tree (couldn't make it. /P.S., I made a mistake here, didn't need to approach that tree at all and take the fairies, as it wastes a turn, needed to run further.

Turn 4:

1. Ag defeats the unicorns (no losses)

2. Ag defeats the ents (no losses)

3. Ag visits the tree of knowledge +1 level for 2000: skill "Mana recovery" (Ag becomes level 15)

4. Ag runs to the arena

5. her2 visits the fairy tree /P.S. I repeat, this was my mistake.

6. her2 visits the dolmen of knowledge +1 level: any skill can be taken, as the hero is "disposable"

7. her2 runs to the sawmill

Turn 5:

1. Build Town Hall in the elf castle.

2. Ag visits the arena +2 to attack

3. Ag defeats earth elementals (losses: ballista)

4. +1 level: skill "Advanced gate opening" (Ag becomes level 16)

5. her2 captures the sawmill, picks up a pile of wood.

Turn 6:

1. Ag visits the "Fountain of Eternal Youth" +movement

2. Ag runs to the N-W elf castle

3. her2 picks up a pile of crystals, visits the windmill, takes the gold chest (choose money of course)

Turn 7:

1. her2 picks up a pile of ore in the east.

2. her2 runs to the gold chest (slightly north)

3. Ag captures the sawmill

4. Ag defeats hero Ossir (no losses)

5. Ag captures the N-W elf castle (no losses). DO NOT ENTER THE CASTLE!!!!

6. Ag runs from the N-W castle east along the road.

7. Build the unicorn glade in the N-W elf castle

Turn 8:

1. her2 picks up the gold chest (choose money)

2. her2 runs to the windmill (week just started)

3. Hire hero Deleb in the N-W elf castle (hereafter her3)

4. her3 buys a first aid tent

5. her3 hires 8 elven archers, 4 unicorns, 1 dryad

6. her3 runs to Ag and an army exchange occurs:

from her3 to Ag: 4 unicorns, 1 dryad, tent, ammo cart, ballista

from Ag to her3: 42 familiars, 9 demons, 20 hell hounds, 51 imps, 8 succubi

7. Ag defeats the dancers of death (no losses)

8. Ag visits the "Temple of Magic Touch" learns "Ring of Cold"

9. Ag defeats hero Vingael (no losses)

10. Ag runs to the druids

11. her3 runs to Ag

12. Press the "end turn" button

13. Ag is attacked by hero Ilfina (losses: 3 unicorns)

Turn 9:

1. her2 visits the windmill

2. Dismiss her2

3. Hire hero Grok in the N-W castle (hereafter her4)

4. her4 runs to her3 and gives his troops to her3 (except for one imp)

5. her3 runs to Ag and gives him 31 demons

6. Ag visits the mercenary camp: +1 to attack

7. Ag defeats the druids (losses: 30 demons, 1 unicorn)

8. +1 level: skill "Expert chaos magic" (Ag becomes level 17)

9. Ag visits the flag, + movement and runs to the chest along the road to the Ents

10. Ag must not completely use up his turn, but "stop short" about 1-2 "points"
(movement markers), so that on the next turn her3 can reach Ag.

11. her3 runs to the tree house

12. her4 runs to her3 /P.S. I messed up again, her4 should be sent immediately to the gold mine south of the N-W castle.

Turn 10:

1. her3 runs to the tree house, hires elven archers

2. her3 runs to Ag and takes 1 dryad and 1 demon, gives all troops to Ag

3. her4 runs to the gold mine

4. Ag defeats the Ents (losses: 29 imps)

5. Ag defeats the Druids (quest) (no losses)

6. Ag runs to the N-E elf castle

Turn 11:

1. her4 captures the gold mine

2. her4 runs to the treasure chest further east

3. her3 runs to the quarry

4. Ag runs towards the N-E elf castle

Turn 12:

1. Ag defeats the "Dancers of death" (no losses)

2. Ag runs to the N-E castle

3. her4 picks up the treasure chest (choose money) / we will need her4 more

4. her3 captures the quarry and runs to a pile of sulfur

Turn 13:

1. her3 picks up the pile of sulfur / we won't need her3 anymore

2. Ag runs to the N-E castle

3. Ag defeats hero Alastor (no losses)

4. Ag captures the N-E elf castle (no losses)

5. +1 level: skill "Magic resistance"

6. Ag enters the castle

7. Press the "End turn" button

8. Gilraen attacks the N-E elf castle, we defeat him (losses: see the "Victory screen" screenshot)

9. Celebrate, drink beer, etc.

Last Turn: Battle with Gilraen

Last Action:

Standing in the castle, press the "End Turn" button: on this same turn, Gilraen attacks us
we fight > we win > mission complete.

Agrael, Level 18

13-1-4-7 (attack-defense-spellpower-knowledge)

0-1 (morale-luck)

43/70 (current mana/total mana)


1 x Pit fiend

1 x Pit fiend

42 x Familiar

57 x Imp

20 x Hell hound

15 x Master archer

8 x Succubus


Gilraen, Level 12,

4-7-3-4 (attack-defense-spellpower-knowledge)

0-2 (morale luck)

40/40 (current mana/total mana)


69 Dryads

47 Dancers of death

11 Druids

32 Master archers

2 Ents

6 Unicorns

Force Deployment:


1. Place the troops in such a way
that the enemy cannot hit 2 stacks simultaneously with the "Spikes" spell
(except for the 2 slots of Pit fiends, because there isn't enough space, so we place them adjacent to each other in the right corner)

Battle:


1. Gate units behind the walls so as not to get hit by the "Spikes" spell on 2 creatures simultaneously

2. Shoot the master archers with the archers

3. Cast "Ring of Cold" with the hero on enemy clusters

4. Do not stick your head out of the castle

5. When the enemy master archers have 1 HP left, switch your master archers to the dryads that have flown in
(hit with masters, finish off with succubi)

6. Continue casting "Ring of Cold" with the hero

7. Do not use any other creatures at all (press "defend")

8. Start shooting the dancers of death with the master archer, and finish off the druid with the succubi

9. Now create illusions of the master archers with the hero

10. Finish off the dancers with the archers, close the breached wall with summoned infernal creatures

11. Shoot the ent once with the hero

12. Finish off the unicorns with the archers, illusions, and succubi

13. WIN!!!!!


Mission completed on turn 13, during the "Green player's" turn (AI)



Svyatoslav

Battle with Gilraen and description of game tactics



Attack Gilraen with hero Agrael.

Agrael has:


Level 22

Emerald dragons 32

Ancient ents 107

War unicorns 114

Nightmares 40

High druids 152

Fire demons 432

Familiars 293

Gilraen has


Level 16

Emerald dragons 22

Ancient ents 77

War unicorns 89

Sword dancers 344

Master archers 172

Dryads 1113


Achieved troop superiority by capturing the two main druid cities.
Instead of recapturing cities, Gilraen chased Agrael, and since Agrael moves much further, Gilraen could not catch him.

When Gilraen (the computer probably calculated) realized Agrael's army was stronger, he started constantly staying in the last city. I
first brought one hero to weaken him further, and then attacked with Agrael.

I don't think there's much point in describing it in detail. First, my troops waited for the enemy dragons to fly in, which were quickly killed by the whole crowd.
Then the extermination of the rest of the army began. Familiars steal almost all of Gilraen's mana at the very beginning, so he cannot cast spells.
I create phantoms of the high druids, and they attack additionally. After the battle, I still had plenty of troops left.

The main problem when playing this map is the druids summoning troops that block the roads. Since they start
casting only after capturing the castle Itil (the one closest to Agrael's castle), I left capturing that castle for last, and first
killed the summoning druids.

Moreover, I kill Gilraen there immediately.

Varg-Nar

Walkthrough of the tournament map + battle with Gilraen



Description:



For simplicity of description, I used some abbreviations (A) - Agrael;
dsd - dancers of death ;

At the beginning of an action, the hero who performed it is written; if the action transfers to another hero, their name will be
indicated.
If a battle took place, it is written as (hero's losses - neutral's losses). Also, to save time, I omitted some words…

Day 1


Ur-Karg\ build tavern.

Hero Rutger bought.

Rutger\Imp crucible captured.

Rutger-(A)\army transfer.

(A)\torn flag visited, attack on Gilraen. Enemy fled. Level up +1 knowledge,
advanced gate opening, garrison captured, witch hut visited, advanced sorcery obtained, chest 2000gold picked up

Day2

Ur-Karg\ build town hall
Rutger\ visited torn flag, devil's tower captured
(A)\attack on dsd (0-57) picked up 5 wood, 800gold, 800gold, attack on gremlins(0-52)

Day3

Ur-Karg\ build devil's tower
Winlen\ build market
Rutger\ picked up 500gold
(A)\ore pit captured, picked up 5 ore, 4 ore, attack on dryads (10 imps, 3 familiars-49), dolmen of knowledge visited, level up +1 knowledge, expert gate opening, attack on castle Winlen

Day 4

Winlen\ build town hall
(A)\ picked up 2 emeralds, attack on beasts (0-46), sawmill captured, picked up 2 wood, attack on bone warriors (0-216)
Rutger\ witch hut visited, basics of sorcery obtained.

Day 5

Ur-Karg\ mage guild level 1
Rutger\ fairy trees captured, dolmen of knowledge visited, level gained
(A)\ picked up 4 ore, chest 1000gold, idol of luck visited, army exchange (A)-Rutger, exchange wood on market.

Day 6

Ur-Karg\ hell kennel
Winlen\ mysterious pond
(A)\ attack on ents (16 familiars, 4 hell hounds, 3 imps, 2 demons-7), gold mine captured, picked up 700gold, 6 wood, attack on steel golems (0-51), obtained 3 ore, picked up 500gold, planetarium visited

Day 7

Ur-Karg\ familiar crucible
Winlen\ halls of forest guard

Day 8

Ur-Karg\ market
Winlen\ tree house
Rutger\ hired demons in devil's tower
(A)\ picked up 4 wood

Day9

Ur-Karg\ halls of temptation
Rutger\ hired imps in imp crucible, visited Ur-Karg, bought all creatures

Day10

Winlen\ mage guild level 1
(A)\ attack on dsd(0-40)

Day11

Rutger\ hired fairies in fairy trees, mage hut visited
(A)\ visited Ur-Karg, took army, visited torn flag

Day12

Ur-Karg\ warehouse

Day13

Winlen\ warehouse
(A)\ attack on lizard riders(29 familiars, 12 hell hounds-33), level up +1 attack, mana recovery

Day14

(A)\ emerald mine captured, took 2 emeralds

Day15

Winlen\ magistrate
Rutger\ hired demons in devil's tower

Day16

Winlen\ magic forest
(A)\ attack on dsd(5 familiars,1 archer,36 hell hounds-84), torn flag visited, attack on dsd(28 familiars-76)
Rutger\ hired imps in imp crucible, visited Ur-Karg

Day17

Ur-Karg\ cerberus kennels
(A)\ visited Ur-Karg, bought creatures, attack on dryads - they run
Rutger\ visited castle Ur-Karg

Day18

Winlen\ high halls
Army transfer (A)-Rutger

Day19

(A)\ hired fairies in fairy trees, visited idol of luck, visited Winlen, bought creatures

Day20

Winlen\ smithy
(A)\ bought tent and ammo cart, attack on monks(156 familiars-33)

Day21

Ur-Karg\ hell stables
Winlen\ unicorn glade
(A)\ captured gold mine, picked up 1000gold and 1000gold, attack on mages(50 familiars-38), level gained,+1attack, expert logistics, picked up sulfur 4 and 2, sulfur deposits captured, attack on dsd(0-41), mercenary camp visited, exchange wood on market

Day22

Hero Grok bought, bought growth Ur-Karg
Rutger\ hired demons in devil's tower
(A)\ attack on steel golems(0-71), passed bonfire 5 sulfur and 500gold, picked up 6 wood and 500gold, visited fountain of eternal youth
Grok\ hired imps in imp crucible, exchanged army with Rutger, visited Ur-Karg

Day23

Winlen\ mage tower level 2
Grok\ visited witch hut, obtained basics of sorcery
(A)\ attack on dr. ents(0-16), passed red tent, fountain of eternal youth, attack on dsd(0-55), attack on dsd(0-73), picked up sulfur 2, found art(breastplate of immense power) exchange crystals on market

Day24

Winlen\ capitol
Grok\ hired fairies in fairy trees, visited dolmen of knowledge, new level, developed logistics
(A)\ attack on militiamen(0-123), attack on master archers(31 familiars-57), level gained, +1 attack, developed attack, fairy ring, picked up 5 ore

Day25

Grok\ visited Winlen, bought creatures
(A)\ attack on dsd(0-83), army transfer Grok-(A), attack on unicorns(0-25), picked up 2 crystals

Day26

(A)\ windmill 6 emeralds, magic spring, on dryad(15 familiars-153), art necklace of the lion

Day27

Ur-Karg\ flaming stables
(A)\raja rakshas(0-30), orange tent, ents(20 familiars, 57 cerberi-20), dsd(0-84), level, +1attack, fast gate opening
Grok\ Winlen, bought growth

Day28

(A)\ elder silana for 2000 level, +1attack, tactics

Day29

(A)\ windmill 6 ore, magic spring, dryads(29 familiars, 61 cerberus, 5 dryads-295)
Grok\ imps in imp crucible, Ur-Karg hired creatures
Rutger\ demons in devil's tower, army transfer Rutger-Grok

Day30

Grok\ torn flag, opened orange garrison, inferno military outpost, hired devils
(A)\ monks(0-45), temple of magic gesture, arena visited +2 to defense

Day31

Ur-Karg\ bastion of hell

Day32

Ur-Karg\ spawn of chaos

Day33

En route

Day34

En route

Day35

En route

Day36

Grok\ hired devil and demons, torn flag. Bought growth in Ur-Karg

Day37

Grok\ visited Ur-Karg

Day38

Bought growth Winlen

Day 39

Grok\ visited Winlen.
(A)\ attacked dsd(0-210), army exchange Grok-(A)

Day40

En route, bait worked enemy killed hero Grok

Day 41

Winlen\ build altar of dragons
Exchange crystals on market

Day42

(A)\ Intil captured, hero Nibros bought
Nibros\ captured gold mine, enemy killed Nibros

Day43

Hero Marbas bought, bought growth in Intil
(A)\ dsd(47 master archers-241), level, +1spellpower, lord of cold

Day44

(A)\ torn flag, magic spring

Day45

Winlen\ ent vaults
Marbas\ attacked steel golems, level, hell fire, level, developed defense, captured alchemical laboratory
(A)\ attacked master archers(0-128)

Day46

Winlen\ tavern
(A)\ idol of luck, Winlen, hero Letos bought
Letos\ dolmen of knowledge, level, leadership

Day47

(A)\ master archer(65 cerberi-227), dsd(0-237), dsd(0-221), new level, +1knowledge, expert attack, attacked dryads(10 cerberi-227)

Day48

Winlen\ stonehenge
Exchange crystals on market

Day49

(A)\ attacked master archers(0-132), war unicorns(55 cerberi-44), picked up art wand with spell disintegrating ray, 4 crystals and chest 1500gold, passed dolmen of knowledge,
Letos\ visited Winlen

Day50

(A)\ dsd(3 high druid-267)
Hero Alastor bought

Day51

Army transfer Letos-(A)
(A)\ attacked dryads(10 cerberi-346), new level,+1defense, shooting, army exchange Alastor-(A), attacked dsd(0-241),attacked dsd(0-297)

Day52

Alastor\ hired fairies at fairy trees, visited Winlen
(A)\ attacked dsd(0-296)

Day53

(A)\ attacked dsd(0-289), new level, +1attack, expert sorcery, attacked dryads(2 succubi, 5 cerberi-523)

Day54

(A)\ magic spring, attacked dryads(2 cerberi-80), picked up 3 cryst, 600gold, 5 wood

Day55

(A)\ attacked dsd(0-240)

Day56

Winlen\ stone circle
(A)\ attacked master archers( 5 cerberi-280), fountain of luck

Day57

Winlen\ ent alcoves
Exchange on market
(A)\ summon creatures from Winlen, attack on dsd(0-290), purchase of hero Deleb

Day58

Deleb\ visited dolmen of knowledge, level, basics of logistics

Day59

(A)\ visited Intil, attacked dryads(3 dryads-293), attacked dsd(0-241), new level, +1spellpower, basics of light magic, level development limit reached
Deleb\ sawmill captured

Day60

(A)\ attacked dsd(0-258), attacked dryads(10 dryads-385)

Day61

(A)\Attacked furies(0-57), picked up 5 wood and captured sawmill, attacked dsd(0-242), attacked dsd(0-349), attacked dsd joined, picked up chest 1500gold

Day62

(A)\ attacked dr. ents(0-39), attacked dryads they flee, dsd(0-332), on dryads(9dryads-269), reached the circle of druids(6dsd, 13 dryads- 64 high druid, 16 dr. ents)
Deleb attacked by enemy - enemy fled.

Day63

(A)\ attacked dsd(0-264), master archers fled, on dryads joined, captured tree house, attacked druids( 18 dryads-75 druids)

Day64

Intil\ capitol
(A)\ attacked Grol enemy fled, on Ilfina enemy defeated, on Osir enemy fled, bought creatures in Intil, summon creatures from Intil, captured tree house, visited mercenary camp

Day65

(A)\ steel golems flee, alchemical laboratory, master archer(0-324), visited redwood observatory

Day66

(A)\ attacked master archers(0-145), on archangels( 110master archers-33), found armor of the forgotten hero, attacked dsd(0-248)

Day67

(A)\ attacked dryads fled, harbingers of death(0-56),
Marbas\ passed blue tent

Day68

Fjeris\ stone circle
(A)\visited crystal of revelation, captured sawmill, attacked Anwen enemy defeated, attacked Fjeris castle captured, exchange crystals on market

Day69

Fjeris\ ent alcoves
(A)\ attacked dryads(18 dryads-428), on dryads fled, captured gold mine, attacked dsd(0-220)
Marbas\ captured ore pit

Day70

Fjeris\ unicorn garden
Marbas\ sulfur deposits
(A)\ visited Fjeris , exchange crystals on market

Day71

Marbas\ gem mine, bought creatures in Fjeris
(A)\ attacked dryads fled, fountain of eternal youth, bought creatures in Intil, hero Grol bought

Day72

(A)\ attacked master archers(0-269), visited fairy ring
Marbas\ chest 2000gold
Grol\ torn flag

Day73

(A)\fountain of luck
Marbas\ picked up 4 cryst, chest 1000gold, chest boots of the traveler

Day74

Marbas picked up 1000gold and chest 2000
(A)\ visited torn flag and magic spring, army transfer Grol-(A), Grol dismissed

Day75

(A)\ attacked furies(0-190)

Day76

Marbas\ visited Fjeris
(A)\ visited planetarium, picked up2 crystals and captured crystal mine

Day77

Fjeris\ altar of dragons
(A)\ captured alchemical laboratory and visited tower of morletto, exchange crystals on market

Day78

(A)\ attacked harbingers of death(0-40), pendant of icy embrace, 900gold and chest1500gold

Day79

(A)\ attacked dryads(11dryads-582), on dryads fled, on dryads joined, attacked sylvan military outpost, on dryads fled

Day80

(A)\ on obsidian gargoyles(0-267) and picked up 2 and4 crystals, 700gold, army exchange (A)-Marbas

Day81

Marbas\ hired ents at sylvan outpost
(A)\attacked dryads flee, visited Fjeris, bought creatures, on dsd (0- 330)

Day82

(A)\ attacked dsd(0-484), attacked dryads joined, captured crystal mine

Day83

(A)\ attacked dryads fled, on dryads(11dryads-628), on dsd fled

Day84

(A)\ attacked master archers fled, visited torn flag, on dryads(12dryads-712),on dsd without losses..

Day85

(A)\attacked dryads fled, on dryads joined
Marbas\ hired ents at outpost

Day86

Marbas\ visited Fjeris
(A)\ attacked beasts fled, picked up 5 ore and captured ore pit, visited Intil, bought creatures

Day87

(A)\ attacked dryads fled, bought creatures in Fjeris

Day88

(A)\ opened blue garrison, attacked emerald dragons(1dr. ent-13), picked up scroll with spell meteor storm, found art boots of the traveler, picked up 4 mercury, chest 1000gold, 4 emeralds, chest 2000gold, 4 emeralds

Day89

(A)\ picked up 3 emeralds

Day90

(A)\ picked up chest 1500gold, attacked dryads fled, visited planetarium, on death knights fled, picked up chest 1500gold, chest 1000gold and mercury 2, found art armor of dragon scale

Day91

(A)\ visited Intil

Day92

Bought creatures in Intil
(A)\attacked master archers fled, attacked dryads(0-898), on dryads joined, bought creatures in Fjeris

Day93

(A)\ attacked dryads fled, on water elementals(6 high druids, 16 master archers, 1 dr. ent, 76 dryads-232), visited fairy ring, exchange gold on market, bought creatures in Fjeris

Day94

Army exchange (A)- Marbas, exchange gold on market
(A)\ visited mountain fortress, upgraded dragons, army exchange with Marbas, visited fountain of luck

Day95

Army exchange Letos-(A), Letos dismissed

Day96

Alastor\ attacked Winlen, Alastor killed
(A)\ visited idol of luck, Marbas dismissed, Deleb dismissed, Rutger dismissed, Attack on Winlen.
Battle with Gilraen in Winlen castle

Agrael:


Level 24(atk-16,def-7,sp-11,kno-11,MD-1,luck-3,mana-160/110)

Without artifacts(atk14,def-5,sp-9,kno-9,MD-0,luck-3,mana-160/110)


Creatures:
all war machines,

27 emerald dragons,

2045 dryads,

285 dsd,

71 dr. ent,

89 war unicorns,

218 master archers,

99 high druids.


Enemy(Gilraen)


Level 21(atk-6,def-13,sp-3,kno-7,MD-0,luck-3,mana-57/70)


Creatures:
all war machines,


15 emerald dragons,

1505 dryads,

589 dsd,

29 dr. ent,

46 war unicorns,

187 master archers,

59 high druids.

Battle:


A\ skip turn dsd

A\ skip turn dryads

A\ retreat with emerald dragons

G\ dryads cast swarm

A\ unicorns wait

G\ dsd attacks

A\ master archer shoots at emerald dragons

G\ emerald dragons attack ents, hits druids

A\ druids attack master archers

A\ dsd attacks emerald dragons

A\ dryads attack dsd

A\ Agrael casts phantom on dryads

G\ druid attack on dryads

A\ ballista on dsd

G\ master archers on dryads

G\ Gilraen cast battle frenzy on dragons

A\ unicorn attack on dsd

G\ dsd attacks dryads

A\ ents stand next to emerald dragons

A\ dragons attacked the cart

G\ dryads attacked dryads and ents

A\ dsd attacked unicorns

G\ ents attacked unicorns

A\ dryads attacked master archers and druids

A\ master archers attacked dryads

A\ Agrael casts phantom on master archers

A\ druids attacked dryads

G\ unicorns attacked phantom

A\ unicorns attacked ents

G\ dryads attacked dryads

A\dragons attacked dryads

A\ dsd attacked master archers and druids

A\ ballista attacks dryads

G\attacked dragons

G\ ballista attacked dsd

G\ unicorns attacked druids

A\ ents attacked unicorns

A\ Agrael casts phantom on dsd

A\ unicorns attack ents

A\ master archers attacked unicorns

A\ dragons attacked dryads

A\dsd attacked dryads

A\ dsd attacked ballista and tent

G\ unicorns attacked master archers

A\ dsd attacked ents

A\ dragons attacked ents

A\ dsd attacked ents

G\ attacked phantom

A\ unicorns attacked ents

A\ Agrael deals decisive attack on ents

Victory for Agrael!


Supreme

Walkthrough of the tournament map + battle with Gilraen


Introduction.

I played through the map twice. The first time, to scout things out, so to speak. I went from castle to castle, not getting distracted by minor things.
The path is fairly obvious. First to the southern elf castle, then through Dendroids and stone elementals to the Western one.
And then through the griffins to Gilraen. I passed all the monsters up to Gilraen without losses.
The only thing was, Gilraen at the very beginning near the outpost killed a few of my imps (non-upgraded Imps). But Gilraen in his castle tore me a new one.
From my first playthrough of this campaign (outside the tournament framework on "warrior" difficulty), I knew that Gilraen should come out of his
castle on some day. I waited and found out that it happens on the 7th day of the third week (this is genius AI,
I'm just amazed he leaves the castle on the last day of the week!) Then I loaded my fourth day (right after capturing
the first elven city) (thankfully I have saves for each day). And I chose the following strategy.
By the end of the second week, you can collect resources and experience, but you absolutely must capture the second elven city before anyone spawns there. After that, you have a week to complete the side quest (but on Hero difficulty it's the main one) "Kill the druids".
And on the first day of the third week, capture the empty third elf castle, buy everyone, and try to take down Gilraen.
That's what I did. Now for more details.

Hero Development.


First, I'll describe the general concepts of Hero development on the map.

At the beginning, Gilraen absolutely needs to get "Soul Eater". With it, I came out of almost every battle without mana loss
(even though I was constantly casting). Also very useful is Ballista control (since there are few ranged units in the army). Luck and logistics – these two
skills are always needed everywhere (logistics is already there, though). And since Agrael's most powerful attacking spell is
"Ice Bolt" (funny name for that block of ice) and later "Ring of Cold" appears near the second elf city,
you need the Lord of Cold.

Generally, the three keys to success on this map are "Soul Eater", the "Phantom" spell, and Gating. Without any of them, it would be several times
harder.

Gating.

For myself, I divide Gating into two types: "offensive" and "defensive".

Offensive is good against ranged units. The essence of offensive Gating is that the inferno units gate right in front of the ranged units and block their
attacks, while our brave succubi, hero, and ballista shoot them down. Usually, the enemy (neutral with one type of unit) manages to make one
shot. After that, the battle is without losses.

Defensive Gating is designed to protect your troops from strong units with melee attacks, especially
good against "Large creatures". All empty stacks are filled with even imps (the main thing is to have as many creatures with Gating as
possible) and at the start of the battle, everyone who can, possibly even succubi, gate right in front of your warriors, forming an impassable wall.
It works especially well against fat units, as it's enough to gate every other one. An additional bonus is given by the
"Phantom" spell, because phantoms can also gate! This creates a constantly replenishing wall of summoned creatures, helping to win
without losses.

Walkthrough

First, without getting distracted, we go to the first elf castle. Oh, yes, by the way, a hero running around and collecting resources is very useful,
it saves the main hero's time. Killing Gilraen along the way. This is one of the tough battles (as I really didn't want to lose the
Pits or succubi at the start). After the Nth attempt, I managed to finish it with the loss of a few imps. The battle tactics, unfortunately, I don't remember exactly, it was a long time
ago, but the gist is: from the army, I think, the upgraded imps and demons are removed. Regular imps, like the pits, are split in half.
Gilraen, as far as I remember, has three shooters (archers and druids + Hero) but one of them casts something on the sword dancers.
My actions: succubi and pits shred the shooters (or at least drastically reduce their number). One of them manages to shoot
and takes out one stack of imps (well, they like weak imps :) The hero casts a copy of the hounds. And the second shot hits the copy
(apparently the AI's reasoning is like, a unit with strong attack and easily killed, but that's only better for us). I don't remember if the copy survives or not,
but one more point-blank shot from the succubi at the dancers and Gilraen flees the battlefield.
Capturing the city without problems, we go left and capture the gold mine and the pearl mine. Also without losses. Applying defensive Gating against tri-ents, golems, and lizards. Next, we return to the city and go right and up, capturing the sulfur and gold mines. There were also some losses here, due to the mage and monk shooters. The battle with mages (31 non-upgraded mages) went roughly according to the following scenario. On the battlefield: pits + remaining non-upgraded imps + demons. Imps, like Pits, are split. I think imps need to be split 30:10, otherwise the mages won't make their first shot at them, but will take out the Pits. Demons are never touched by anyone. Offensive Gating. Imps and demons gate to the mages, the mages take out 30 imps. The hero with Ice Bolt and the pit with Fireball take out as many mages as possible. Imps appear around the last ones. There are about 15-20 mages left, and they can't kill the pit, so they attack the remaining 10 imps with a summoned fist. Imps and the hero beat the mage, demons appear, victory! By the way, hellfire helps a lot (imp does 3-4 damage + 75 fire!).
Monks: almost the same scheme, only I had to lose upgraded imps... Split the upgraded ones in half. Put everyone on the field, as upgraded imps are a very sweet bait for the AI and it doesn't even touch the succubi! There are two stacks of monks. Tactics: everyone who can gates to the monks. Pits weaken them as much as possible. The hero tirelessly copies hounds (20 pieces). The first monk shot takes out the first stack of imps. The hero copies hounds, and the second shot goes to the clones (by the way, as far as I remember, it misses). All monks are tied up. Everyone who gated does not attack, only prevents the monks from shooting. The ballista methodically kills one monk at a time. Hound copies first gate, then attack, taking out 2-3 monks each. Sometimes they even survive. Result: a loss of about two dozen familiars. After that, all the way to Gilraen himself, Agrael didn't lose a single inferno warrior.
After this, we go through unicorns and zombies, collecting resources and experience. No need to rush, the main thing is to capture the western elf castle by the end of the week. On this path, the battle with almost 500 zombies was interesting. Essentially, it is passed without losses with defensive Gating and copying hounds. Then we move on to stone elementals…
And here is the second most difficult battle on this map. It is won without losses. I have two pits, 14 imps, 8 succubi, 20 hounds. Split the Pits to have as many "Disintegrating Rays" as possible, and imps into stacks of 5. The enemy has 4 stacks of 18 elementals each. Their constant retaliation is very inconvenient, as the defensive Gating tactic involves attacking with gated 1-2 imps, after which the hounds and pits pile on the unit while it doesn't retaliate. The only good thing is initiative 5. Oh, I forgot to say, before the battle there is a fountain and fairies. I managed to get +3 luck from the fountain, so I had +4 luck total.
Battle. Formation: in the corner, succubi covered on all sides by imps (on a 2x2 square), to their left are two pits, and further to the left and on the near edge are 20 hounds. Three imps completely cover themselves and the succubus with Gating, hounds continue this line, succubi gate next to the hounds on the left. Succubi and ballista shoot at the elementals until they run out of steam. The hero tirelessly copies hounds, which again gate, plugging holes in the defense, and then go into battle. An unpleasant surprise was that no corpses remain from the elementals. I couldn't replenish mana. After the Nth number of turns, the clones take out a decent number of elementals, but the hero's mana runs out. No more than 10, even about 5, elementals remain in the stacks. And then the pits, who have spent all their mana on Disintegrating Ray, join in. 5 elementals are unable to kill the Pits. All remaining summoned creatures pile on the elementals and finish them off. The main thing is not to deal the final blows with non-summoned creatures (they retaliate hard :). Victory without losses, but with zero mana. On the new day, 8 mana units, and in the battle with gargoyles, creating one copy and killing them without losses, I replenish Mana. Next, we attack the forest outpost and replenish mana further, also buying two tri-ents. After that, we attack the rather strong hero Grol (to beat him without losses). All because he knows Ring of Cold… we leave the tri-ents and Pits on the battlefield and take out Grol before he can cast Ring a second time and kill one tri-ent (they are tough!) – this is possible. In the worst case, losing one tri-ent is not fatal.
Just as the 7th day of the week arrives, we approach the elf castle, and on the new week we capture the city. The AI's new week hasn't started yet, so it hasn't bought anyone :. We create a couple more heroes so Agrael isn't distracted by various mines. One week left until the X hour. Agrael goes to the druids, learning Ring of Cold along the way and killing the golems at the mine with defensive Gating without losses. Then we go east through the Royal Griffins. They are also taken out without losses as follows. The Griffins have three stacks of 12-14 pieces each. Agrael places tri-ents, succubi, and hounds all in the corner. The battlefield is such that the tri-ents, taking one step forward, completely block all possibilities for the Griffins to attack the succubi with the hounds. The succubi shoot. The hounds gate to the right, blocking all approaches to the tri-ents (lucky with the landscape.) The griffins, on their first turn, fly to the center and position themselves so that the hero's Ring of Cold covers all three. The griffins take off: two towards the tri-ents, one towards the succubi. The succubi take one step forward. The hero casts Stone Skin on the tri-ents, and the griffins that dive-bombed them kill no one. The succubi and ballista fire another volley. Gated hounds appear. Another Ring of Cold takes the lives of two griffin stacks. The remaining ones can't even kill a gated hound and attack the ballista. The hero collects mana from the corpses, while the ballista and succubi finish off the survivors.
Then time is pressing, and Agrael doesn't have time to reach both the druids and Gilraen by the start of the third week. With Agrael, we kill 40 tri-ents, without losses of course : (by the way, auto-battle loses, killing only 16 upgraded tri-ents!). Also a serious battle, but it's good that one dead tri-ent gives 60 mana! I wasn't lucky with the landscape here – a bare field, not a single obstacle. We use defensive Gating, clone hounds as always. Hit a tree with a small gating imp or hound – there are 4 stacks of 10 trees, by the way. Then pile on it with all the clones and others. The main thing is to watch your non-cloned hound and retreat in time. Keep hitting with clones until the end. After killing the first tree, mana runs out, immediately replenish it, and continue copying. I got through this battle without losing any creatures or mana. Almost 5000 experience for free ;)
There's no time to go to the druids. We go to the elf city. We capture the wood mine and kill 100 fairies appearing during the week from the Sylvan creatures. By the way, a small digression. Battles with similar creatures, neutrals appearing by the will of the druids, follow the same scenario. In battle, only pits (and tri-ents when they appear) are used, and with proper play, neither the elven archers nor the fairies can cause any harm.
Next, we give all the army and war machines to the secondary hero standing nearby, taking from him the 7 archers bought at the neighboring elf house. The next day, Agrael stands one step away from the Elf castle. The hero with the army transfers it to another (it happens that the secondary demon hero was late :, and low morale is useless to us in the battle with the druids). This secondary hero visits various luck and morale bonuses and goes to the druids.
On the 21st day of the Elves, Gilraen runs out of the castle and heads for the green dragons. Agrael must stand carefully as far from the castle as possible so that Gilraen doesn't come to us. On the 22nd day, Agrael victoriously enters the empty castle. He buys the entire weekly growth. Yes, and Gilraen hasn't even bought the Dragons! We upgrade them to emerald. We upgrade our archers, buy all the war machines (thankfully there's plenty of money) and create two more heroes… Meanwhile, the secondary hero with the inferno army goes to the druids. The battle is also not simple. The druids have four stacks of 5 high druids each and 5 upgraded tri-ents. The hero has carefully preserved 8 succubi, 20 hounds, 30 demons, 14 imps + 1 tri-ent (I don't remember where I got that one, I still lost 9) + 5 archers bought for the new week. Offensive Gating. Everyone who can gates to the druids. The hero teleports the demons. The succubi and archers shoot with all their might. The main goal is to kill the druids. The tree, thank goodness, buries itself on its first turn, but on the second it digs up and starts smashing everything around, fortunately there are almost no druids left. As soon as the last druid dies, everyone scatters to the corners and tries not to get in the tree's sight. The arrows also run out, so all hope is on the Hero and the ballista. The mad tree races across the entire field after the remnants of the army, while the hero and ballista hit it as best they can. Hooray, victory. From the once great army that carried 40 tri-ents without losses, only crumbs remain, but that no longer matters.
Let's return to Agrael. He gives all the fairies and druids to two hired heroes and stays standing in the city. Luckily, Gilraen is one step away from the city, and both heroes manage to attack him. One hero has all 7 slots filled, each with one fairy. Because each one deals 10 damage! Plus stupid Gilraen doesn't attack them with dancers and unicorns. The hero manages to take two turns, both times hitting with Stone Spikes; luckily, the archers, druids, and fairies of Gilraen are positioned just right ;) the fairies hit the archers with bees until they all die. Gilraen's losses: 10-15 archers, a couple of druids, and several dozen fairies :.
The second hero has four stacks of one high druid each, and the rest are fairies. The hero manages to take one turn, though… Yes, by the way, this is the recently killed Grol, but he unfortunately only has 6 mana. So he cannot cast Ring of Cold. But the main strength here is the druids, and although they are quickly killed, they manage to chip away at Gilraen's archers and druids with their Stone Spikes. Losses are about the same. :
Then we press Next Turn, Gilraen attacks and dies (unfortunately, the "smartest" AI auto-battle loses, so you have to fight yourself). Victory on day 22!

Final Battle

Agrael

13 dancers of death

14 Elven hunters (archers)

4 war unicorns

4 Ancient tri-ents

6 Emerald Dragons

Gilraen

146 Dryads

60 dancers of death

25 Elven hunters (archers)

15 High druids

12 war unicorns

6 Ancient tri-ents


Battle_begin.jpg shows the deployment of my troops.
Start: dragons fly to the walls without breaking away from the unicorns, dancers stand in front of the unicorns. First objective: kill all
enemy ranged units. Archers first, then druids. First, Agrael uses Ring of Cold (lots of damage, plus a freezing effect),
and then every time until mana runs out, he clones archers (first, this distracts the enemy, and second, it is a very powerful attack).
The enemy archers make one shot at the dancers, who will not hit anyone until the end of the battle, and die under a hail of our elves' arrows.
When the dryads run out of mana, they fly forward. The dragons do not stick their heads out, so as not to get hit by the unicorns and tri-ents. Let
the dryads fly over the walls and die (my dryads for some reason climbed into the briar patch and died there from the elves' arrows without even
flying over the wall). In no case stop shooting at the enemy ranged units until they are completely destroyed, because
they kill the clones. And Gilraen (oh, this wonderful AI hammers the tri-ents so hard you can forget about him).
Well, then, generally, I think anyone can win without problems. The hero clones, as soon as mana runs out,
we drink 42 mana from the dead dryads. The archers and clones shoot everyone under the walls. First the dryads, then the dancers,
then the unicorns, and finally the tri-ents. I can please the fans of the stubborn Gilraen: in the end, he does kill
all the tri-ents that didn't take a single step and loses. Battle_end.jpg shows the losses with which I won. There are enough troops left
for another Gilraen :)
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:

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