WT issues with the TB balance
Everyone says that SOD is imbalanced. Let's see what's in WT.
Yes, let's take a look, and let's not forget that WT is balanced with each new update, and we can make the game better and more interesting, but SOD can no longer be changed.
I have repeatedly heard that there are very cheaty logistics specialists in SOD, Kirr, Gunnar, Dessa, they say that it is almost impossible to defeat them.....,
IS THIS BALANCE?...
Yes, this is BALANCE. In WT, any hero, with a certain amount of luck, can learn to move 4200 MP. Kirr, however, is on par with Ivor due to his starting logistics.
2. Swamp. Brongh. ...
I've been saying this myself for over a year, Asm promised to fix it.
3. Inferno. Although I don't like this race. But in skilled hands (and even not very skilled ones), cutting demons with 113 is, in my opinion, nonsense, cutting 60 demons on the first level. The guys have gone too far in raising this race from the bottom.
I doubt it's in not very skilled hands. Even if they gather, they will have about 40, and the opponent may already have a couple of angels and 10-ish vivs and greater scouting.
P.S. I hope that morale will soon be returned to the game (they have already returned the gray stack), and it will not be so easy to fight, as it is now.
4. Learning. Well, they made it a skill, but not a good one. It not only levels up quickly, but now you can also forget about it later - this is too much!
5. red orb + cloak of setting. They just took it and removed it from the game, yeah, that's nice. This increased the probability of the same artifacts dropping, now you can just level up in magic without fear of anything, the worst thing for you is resistance :D
And before, there was a red orb + AOTD, and that was it, or a dumb fighter with a cloak, mass-haste, and PREVED! Now you can level up mages - like kamikazes or even warlords in the case of a fast melee game. The game is called Heroes of MIGHT and Magic, not just Magic :p