Skip to content

[ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

User Avatar
#247
Auto-translated
Of course, there are imbalances. A few, but they exist. We will fix them. The main imbalance is Brogh, for sure. He is the main candidate for a nerf. Everything else is generally okay (especially compared to Sodom), but there are a few places where it makes sense to make adjustments. Inferno without the Inferno patch is a rather dull castle. Yes, you can summon 80 demons on the 2nd level and crush everything, but more often than not, it turns out differently – either you don't have enough resources, or you don't have enough hiding places, or you have hiding places, but you've already lost your resources somewhere, etc. In general, it's difficult, and the requirements for the setup are perhaps the highest of all the castles. That's why people play Inferno the least. With the Inferno patch, it's already more fun – it adds stability, and starting options appear. As a result, it's an average-strength castle, somewhere on the level of Flax-Castle-Dungeon. After the Inferno patch was released, people started playing Inferno much more often. Regarding classes and speed, it's just ridiculous – Sodom's Kir, Gunnar, and Dessa have Luck from the start and are guaranteed to get mega-speed at the end. The other heroes cannot get mega-speed, and they may not even get Luck. Classes balance this component – if they don't give Luck, you can take an Explorer or Speedy. That is, the chances of being left with no speed at all are now much lower.
You can change it from 5 to 1-2%, for example. But don't just kill it.
I've already suggested this idea. But calculate the numbers, how much will 1% give at level 20. 2000 * 0.3 * 20 * 0.01 = 120 bonus moves. Almost the same. If it's 2%, then it's 240, which is also not great.