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#233
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WT same-old issues with TE balance

Everyone says SoD is IMBalanced. Let's see what's in WT.

I've repeatedly heard that in SoD, the logistics specialists—Kyrre, Gunnar, Dessa—are very cheaty; like it's practically impossible to beat them, maybe only with Shackles of War, otherwise you just take a hit-pay off and run further with unreal moves.

BUT

1. Let's look at WT - speed class = scouting + navigation = 600 move points per day = Kyrre's bonus
at level 20 in SoD with max acceleration!! but here is the blunder - in WT, Kyrre and other logistics specialists
are completely castrated; whether it's level 20 or 50, you only get 100
additional move points. Balance?

Your Kiryukha will run only 100 moves further than any Moner or Pir regardless of
level, while any horse that learned navigation+scouting will be blasting 600 moves a day!

IS THIS BALANCE?

2. Swamp. Broh.

Not only is this man a specialist in hives (which means 25% to their health, +1 to growth), (consider how as a specialist it affects the random map where there are tons of these very hives), but he also starts with armor + scouting (a few steps toward navigation and +600 moves). This is balance!

Another swamp lol, on top of all these "small" bonuses - cows that can be upgraded for free!

Just same-old. Mega-overpowered.

3. Inferno. Even though I don't like this race. But in skilled hands (and even not very skilled ones), slicing demons from 113 is nonsense IMO, slicing 60 demons on the first one. The guys overdid it trying to lift this race out of the gutter.


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4. Training. Well, they made a total mess instead of a skill. Not only does it level up insanely fast, but now you can even forget it later - that's just too much!

5. red orb + cloak of adjustment. They simply cut them from the game, yeah, beautiful. Thereby increasing the probability of getting the same artifacts; now you just blindly build into magic without fearing anything, the worst thing you'll get is a resist :D

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That's all for now, I'll add more later

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