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Sacred Haven of Debauchery

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#25803
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I tried generating and comparing templates for standard map settings for the fifth game (Medium with Dungeon). There are eight templates for these parameters; I've tested the first four so far: S1-3P2Z7V3 A strange template. It really likes to place one or both starting castles in the Dungeon, including castles that shouldn't be there. There are only two castles in total, and the territory without castles is almost entirely empty/forest-mountain spaces. I looked at the numbers in the name and compared them to the numbers in other names – it seems this template is designed for smaller maps. S2-4P2Z7B2 A relatively good template. There are already four castles, and the territories range from four to six. The starting zones are large and feature a large number of single resources and some guarded grouped resources. There are fewer single resources in the non-starting zones, but more grouped ones. There are 6 mines (no gold) in the starting zones, and no more mines (but there might be abandoned ones). There aren't many buildings, and most of them are mills or leprechaun gardens. There are enough passages between territories, underground passages, and portals, but the guards are small everywhere. The downside is that there are almost no artifacts. It seemed that artifacts are more likely to be generated in the Dungeon, but I'm not sure – I didn't generate many. S3-4P2-4Z4K1M A good template. Four zones and four castles, few single resources, but many grouped resources with guards, and mines of all seven types. There are extremely diverse buildings in large quantities – from small, temporary buildings that boost base development/luck to strong, guarded warehouses, and even dragon utopias. There is an average number of artifacts. Only one passage guarded by high-level creatures is placed between two territories, which ensures a calm game focused on development with minimal opportunity for a rush. S3-5P2-8Z8K2M This template is similar in content to the previous one, but there are two significant differences. There are now eight zones and eight castles, and the guards between zones are medium, mostly creatures of level 4-5. Due to the larger number of zones on the map, there are fewer valuable things, as each zone contains 6 mines and a couple of creature buildings from the nearest castle. However, the map space is used more rationally. You can add up to 6 AI players, in which case you get a very lively and interesting game. I'll generate the remaining templates tomorrow. Obviously, the numbers after S indicate the possible size, the numbers after P indicate the possible number of players, and the numbers after Z indicate the maximum number of zones.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!