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Team Tournament Reports (Spring 2010)

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#292
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Piterius
What long-term pressure are you talking about? Three secondary towns taken away at the end of the second month of the game? I was calmly developing, built a second dungeon, and could continue to expand with full control, not fearing any encounters by the time of the Final Fight. The game ended because of one unforgivable mistake – I didn't have time to equip artifacts, so the final battle became pointless. The goal of the replay wasn't to win, but to test the damage output. I don't understand why all this fuss with diagrams and comments, both here and on the forum – what is there to brag about?
Honestly, neither the game nor the communication brought the desired positive emotions; it all seemed to revolve around resolving some unclear grievances. The ending was also not ideal.
Thank God we finally finished it.

There are people like that, who always find something wrong and nothing is ever right for them. Unfortunately, you encountered one of them.