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Team Tournament Reports (Spring 2010)

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#290
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What long-term pressure are you talking about? Three secondary towns minus one taken away at the end of the second month of the game? I was calmly developing, built a second dungeon, and could continue to expand with full control, without any fear of encountering the Faction Fortress at that point. The game ended because of one unforgivable mistake – I didn't have time to equip artifacts, so the final stage became pointless. In the replay, the goal wasn't to win, but to test the damage output. I don't understand why all this fuss with diagrams and comments, both in the forum and here. If there was something to brag about, I would understand.
Honestly, neither the game nor the communication brought the desired positive emotions; it all felt like a series of arguments about some unclear grievances. The ending wasn't satisfying either.
Thank goodness we finally finished the game.
Хаос - это порядок, которым сложнее управлять.

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