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Current questions and answers regarding the map editor.

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#369
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Firstly, all of this is in the manual. Secondly, here is a working example: PlayObjectAnimation("soldat1", "attack00", IDLE); You place a monster, name it soldat1, and enjoy watching it swing its weapon in the air. The name is assigned in the scriptname line.
Клан "Вершители Асхана" - "Masters of Ashan"