Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
In my opinion, this manifesto is a kind of voice of reason in our forum... PEOPLE... PLAYERS... think again... we are all one team... and let's never forget that....
In principle, the idea of Clans is to unite the forum. It's a pity that not everyone perceives Clans correctly; some use them to isolate themselves and communicate more closely with their acquaintances. However, Clans have many more positive functions. One of them is to identify leaders, leaders in the game, not in idle talk, and to get an approximate assessment of the players' strengths and preferences. In the future, Clans should become a source of strong players who can jointly defend the honor of the forum. To implement such useful functions, a League of Laws is needed, in my understanding. The goals of the Guild, as I understand it, are limited to a moral and ethical focus. I think Alexei is right; we shouldn't invent norms and laws here; we shouldn't tie honor to rules. In the case of proven inappropriate behavior by a Guild member, I suggest simply placing their nickname in the Hall of Shame. I support the Guild