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Dirty_Player
There are many such artifacts. Spirit of Despair, Hourglass of the Ages, Shackles, Red Orb... even the Might of the Dragon Father! It all depends on the situation. And whether you turn the situation to your advantage or disadvantage is up to you before the battle or when skipping a turn!

You don't understand me, and you haven't convinced me.

Spirit of Despair, Hourglass of the Ages, Shackles – note that these affect both opponents. Might of the Dragon Father, yes, it can indeed be disadvantageous for you.

But the Red Orb is different.

Imagine this situation: the opponent has 2 Phoenixes + 5 units of Efreet, you have 20 Phoenixes, about 70 units of Viv, 10+ Angels, and other creatures. But on top of all that, you have this Red Orb. The calculation is that if the opponent attacks you (and they still have about thirty spells left) and casts that damn Armageddon, they will destroy a good part of your army, but they will also die. But having the Red Orb, it's better not to equip it, so as not to harm your own Phoenixes, because it's useless, it only does harm. So, I ask, what is the point of this?

(now the question is rhetorical)

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