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Nah, that's a plus, and besides, what kind of game would it be if heroes just ran away and escaped... I think a hero should either be defeated or defeat someone, not just run away and get away with it! That's why I really appreciate the "Chains of War" mechanic!!!
Hooray!!! I can continue this campaign, because I was already getting frustrated and started playing the fourth one. Another "plus?" for the third game. To participate in discussions about the size of the map and the shape of the grid, I went into my long-suffering campaign - to look at the shape of the grid, etc. And a miracle!! The enemy hero chose to attack not the central hero. And since the army was nearby, I combined them and that was it!!!
But he
С Уважением, ВОРОН из сибирской деревни. :)