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Let's assume the generator worked flawlessly, and the inter-zone guards were always stationed in the correct locations, preventing any bypass. In that case, this rule wouldn't be necessary. And when transitioning through an elevator or teleport, both guards would need to be defeated, as intended by the game developers. In a regular transition with multiple guards, it would be sufficient to defeat only one, again, as intended by the developers.
How do you know that the developers intended that if 3-4 guards are positioned along the path, all of them must be defeated? Or perhaps they thought that a guard positioned near a teleport doesn't necessarily need to be defeated? Please refrain from presenting your assumptions as facts in the future.