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A generally incomprehensible discussion...
As far as I understand, the teleport guard (like the guard in the metro) consists, by definition, of two parts (accordingly, both parts are a bit weaker than one whole guard) — accordingly, you need to defeat both parts of the guard.
Valera, for a certain time, I could not come to terms with the possibility of a Player exiting the Teleport (Metro) without breaking the Rules, without defeating the Exit guard (I have not encountered a displaced guard at the Teleport (Metro) Entrance). However, I came to the Conclusion (wrote earlier) that I would not consider this a violation of the existing current Rules, since they allow the choice of defeating only One of several guards. I consider it necessary to extend this rule to Teleports=Metro as well.
A Player has the right to defeat only one of the Teleport=Metro guards (their choice, either Entrance or Exit) in order to enter the neighboring respawn.
