On the first external dwelling: Marksmen, Crusaders, Swordsmen, Cavaliers with Griffins in the fort, Hat +4 Knowledge. On the second: Griffin Conservatory 3, Boots of Speed, secondary Dungeon. On the third: with a wild boost (Boots of Speed + Expert Logistics + Stables) I run around the treasure zone, there I manage to take only the blue cap, and having broken into the Dungeon, double my mana to 200. Then I think about what to do — either go to the enemy with a burst of ~1500, or hop and fly around the treasure zones. The opponent stalls the game, refuses to finish, and surrenders. Thank you for the game.
On the first external dwelling: Marksmen, Crusaders, Swordsmen, Cavaliers with Griffins in the fort, Hat +4 Knowledge. On the second: Griffin Conservatory 3, Boots of Speed, secondary Dungeon. On the third: with a wild boost (Boots of Speed + Expert Logistics + Stables) I run around the treasure zone, there I manage to take only the blue cap, and having broken into the Dungeon, double my mana to 200. Then I think about what to do — either go to the enemy with a burst of ~1500, or hop and fly around the treasure zones. The opponent stalls the game, refuses to finish, and surrenders. Thank you for the game.