How do you develop heroes of different races?
Demon: attack, combat frenzy, luck, darkness, abilities that enhance gating, logistics (and how can you do without it?)
Necromancer: darkness, necromancy, also can take chaos/summoning, education with the lord of the dead, spell power, abilities that save mana
Warlock: CHAOS, spell power, arcane wave, luck, spell luck (optional), summoning is also good, on large maps, I sometimes take defense so that the troops last longer while the hero destroys enemies with spells, education
Elf: attack, ranged attack (Ossir), tactics, or combat frenzy, forest fury, retribution, light/chaos, mechanics (?), enchanted ballista, luck, soldier, elf luck, logistics
Mage: can be divided into combat mages and magic mages. For combat mages (Hafiz, Razaz), I take mechanics. You can also take leadership, logistics, machine devotion. For the other heroes, everything is standard: summoning, spell power, education. Also, an interesting option: ORA + leadership + empathy
Dwarves: defense, chaos, light (?), attack, luck
Barbarian: attack, leadership, luck, mechanics
In general, I take logistics for almost all heroes.
How many times have you developed a super ability?
It's good that in the expansion, there are only 3 branches of necessary skills and more useful ones. But I'm annoyed by summoning for dwarves and catapult for mages and barbarians:mad:. But still, it is not necessary to level up to a super ability, there are much better development options:smile42:.
What do you take in chests: money or experience?
It depends on the chest.
Gold(1000/500, 1500/1000, 2000/1500)Experience
depending on the difficulty level.
Gold(hero, veteran, warrior, recruit)Experience
depending on the hero's level. If the level is higher than 15-20, then it is pointless to take experience.
depending on the financial situation.
What do you prefer to take in arenas?
Which hero have you developed the best, so that the game was very easy afterwards:smile19:?
What is your record for the maximum level:smile49:?
What do you advise to develop for each hero?
Do you use secondary heroes, and if so, how many?
Here are the heroes that are well suited for carriers and economists:
: Elina - a bunch of peasants, and they all pay twice as much:eek:
: Rutger - an excellent carrier
: Talanar - troop gathering, treasury, you can take forest leadership and get a bunch of dancers, a ballista for free, a high chance of logistics
: Kifrah - +3 assassins, +2 furies, +1 minotaur per week:eek: not bad
: Hafiz - a bunch of gremlins and a full set of mechanics
: Argat - logistics
: Keegan - leadership and a bunch of goblins